Average Playtime: 4 hours

SpellForce 2 - Demons of the Past

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About

Demons of the Past is the epic new chapter of SpellForce, the unique blend of RPG and RTS. Experience this worthy conclusion of all previous games in the SpellForce-series. Check out the new single player campaign with 25+ hours of gameplay, in which nearly all races are playable – Pact, Clan, Shaikan…The StoryZazhut is free, and his wrath now descends upon Eo. The Shaikan are hopelessly outnumbered – but you, an Elder of the Shaikan, are not willing to give up hope. Joined by companions old and new, you head out towards the Realm of the Gods, for only they seem able to oppose Zazhut's power.


However, the Gods play a game of their own, and don't seem to be inclined to help you... The fate of Eo now rests within your hands; face the demons of the past, collect information about Zazhut and banish evil from this world, once and for all. Much has changed in time... are your foes as dangerous and your friends as faithful as they used to be?Key Features
  • 5 totally new worlds – 8 worlds in total
  • Many side quests and optional gameplay (Around 50 main quests and around 40 sidequests with lots of subquests)
  • A gripping story that continues the narrative of all previous SpellForce games
  • A lot of new items and item sets (used as rewards, loot and at merchants), new spells, new weapons
  • Various Single- and Multiplayer modes: Campaign, Free game, Free game Coop, Skirmish, Domination
  • First SpellForce series appearance: Survival multiplayer mode up to 3 players with new Boss Fight mode
  • Major Engine & Technical Re-Design/Re-Work
  • Choose between a Female and Male Avatar
  • Stand Alone Add-On, no previous SpellForce titles are required to play Demons of the Past
Platforms
Release date
Developer
THQ Nordic
,
Mind Over Matter Studios
Publisher
THQ Nordic
Age rating
Not rated
Website
http://www.spellforce.com/

System requirements for PC

Minimum:
  • OS: Windows XP SP 3/Windows VISTA SP 2/Windows 7/Windows 8
  • Processor: AMD/INTEL Dual-Core 2.4 GHZ
  • Memory: 1024 MB RAM
  • Graphics: 512 MB DirectX 9.0c compatible card with shader model 3.0
  • DirectX: Version 9.0c
  • Storage: 9 GB available space
  • Sound Card: DirectX 9.0c compatible
  • Additional Notes: Nvidia GeForce 8800 / AMD Radeon HD 3870 or better. Other cards may work, but are not explicitly supported.
Recommended:
  • OS: Windows XP SP 3/Windows VISTA SP 2/Windows 7/Windows 8
  • Processor: AMD/INTEL Dual-Core 3.2 GHZ
  • Memory: 2048 MB RAM
  • Graphics: 2048 MB DirectX 9.0c compatible card with shader model 3.0
  • DirectX: Version 9.0c
  • Storage: 9 GB available space
  • Sound Card: DirectX 9.0c compatible
  • Additional Notes: Nvidia GeForce 560 / AMD Radeon HD 6850 or better. Other cards may work, but are not explicitly supported.
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Last Modified: Nov 17, 2022

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Обзор SpellForce 2: Demons of the Past. Кто прошлое помянет
Feb 3, 2014
PlayGround.ru
SpellForce 2: Demons Of The Past Gameplay (PC HD)
Jan 15, 2014
Throneful
Spellforce 2: Demons of the Past #001 - Deutsch German - Überall Untote
Jan 16, 2014
Dhalucard
SpellForce 2: Demons of the Past Release Trailer
Jan 16, 2014
GameSpot
Spellforce 2 Demons of the Past Walkthrough Part 1
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Spell Force 2: Demons of the Past Review
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SpellForce 2 - Demons of the Past reviews and comments

Translated by
Microsoft from Deutsch
The Dlc is bad. Why? Now the complete Story of Spefforce is drawn into the ridiculous here. Among other Things, Zarach is more or less portrayed As a Hobby Villain. The Angstein-inspiring Renegat, as described in Spellforce 1, has no Trace. Also, the Story is very hollow. So you don't know who the Nameless people are and what they want towards the End. How they differ from other Demons in Spellforce. They are simply used in the Game as Stylistic Means, that are the Bad guys (Nameless People) and the good ones we are, Story finished. The Shadows also appear in the Game here again, but they seem like Erimites and not like a menacing Power (Quote Spellforce 1). So You're jumping around in the Shadow World later and realizes it's just a Map held in a Shade of gray. So you can't talk about Tension here. The Companions in the Game are all Mouth death, except Caine. This manages to get describably annoying and stupid compared to its Predecessors. So almost all of his Comments are Hollow to the Core and simply interfere in The course Of the Game. Sounds negative, doesn't it? Well, the Main Point why you buy the Dlc is the Story, but here you just get disappointed. In Spellforce 2 Faith on Destiny you already had a bitter aftertaste, because the Story wasn't rosy there either, but here the Aftertaste becomes finally disgusting. Spellforce's Story, which was built super in the first Part, is destroyed with these Dlc. It is therefore only to be hoped that the Developers will say goodbye to this Variant and think about a better Story. Because that'S how Spellforce doesn't have a Sneer On for me anymore. Graphics, Effects, etc. are Interchangeable And no longer a Unique selling Point, but I hope the Developers understand that. Well, what is there to say about general Gameplay? Well, please collect me 10 Demon bones, when you are done another 11 Shadow Crystals, oh and achja I think one I have to stand around here on the whole Map Catalysts, collect them. Ingenious Quest Desk, right? :) And did I mention that there is Quest that are totally bugated and there are no more Updates to fix? :D Not? Well, you're on the hook Up to install a Community Patches, otherwise if you install them too late you can play completely from scratch to complete the Quest, just great. :) Otherwise you will have to find no new Find up to the top maps from the preceding ones, it remains the old Spellforce Principle with the base Construction. There are some Levels there do the Opponents nix, so really nix. So You build completely alone without real Resistance and then there are Levels, e.g. West Wehr right at the Beginning. You will be attacked by 20 undead Units after about 2 Minutes and you have nothing to counter. :) Overall, you have to say, this Dlc is just bad. Because the Main Reason for the purchase is the Continuation of the Story, which the Player wants to experience. But this is so loveless and boring that on the Contrary it is rather counterproductive for the Game. Above all, there are dozens Of statements with the Predecessors parts, which thus trigger questions of principle for the Player, whether one still wants to find the complete Spellfore series good from the Story. In addition, there are funny Bugs and sometimes boring Maps/Quests. So if you really want to play the Sequel to Faith of Destiny and want to know what happens next, just too, but you won't have Fun with it.
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