Spellrazor
About
Ver 1.0.1 - 11th of May 2017
Changes
- Crash/lock bug fix
- MASSIVE speed up by splitting shaders
Spellrazor
If you miss the days of creepy, sinister, neon-tinged arcade games (especially the early work of Eugene Jarvis) that reward deep knowledge and skillful play, then this game is for you.
Spellrazor is an early-1980s-tinged Rogue-meets-Defender/Berzerk arcade-adventure game with (gulp) 27 fire buttons, auto-targeting, a bunch of secrets and a rather creepy meta-story.
Being a conversion of a semi-mythical arcade game developed by Duncan Bower in 1981, this version includes the unusual in-game development/debugger console which exposes the weird, glitchy nightmare of the game's mythology.
The game is currently under development - or 'resurrection' as I like to think of it, so comments and feedback are welcome.