Spice Road reviews

Translated by
Microsoft from French
I like management games. But this one I did not hang. After half an hour of play, I am always putting on buildings without any limit or difficulty. I just feel like I'm running an action list suite. No cash flow problem? None of the starting funds cover the expenses. No manpower problems? None, the houses are filled by magic and very (too) quickly no problem of resources? No more, just ask all the buildings... Maybe the game is more interesting after. But already half an hour I miss. I made a refund request.
Translated by
Microsoft from Deutsch
Unmature! The Game has Approaches of Urban Planning and Trade Simulation, but is unfortunately a far cry from "Good." You can't start a Scenario again if it's hopeless (for example, no Money is coming). Instead, you have to start GANZ all over again with the Tutorial. I could see over the potth Graphics, but the Game is just not really Fun. You clap the same Building, LAUFEND uses the fast Forward With what happens and so you drag yourself there. Too bad the Approaches are good, but it's far too little of the Possibilities. For 20 Euros, DEFINITIV is too expensive! I habs get for 9.99 and can blurted that out. I'm going to keep trying it because I just have to like it. It MUST easy, hopefully it leaves me too ...
Translated by
Microsoft from French
I really like this game. Beware, it will certainly disappoint many people by its great simplicity of realization and a consequent pruning in the usual concepts of this type of game. That's exactly what makes her genius. Imagine a part of patrician or anno folded in 20-30 minutes. However I would not say that it is a "casual game" because mine of nothing it presents some difficulty. Simply there is only one really critical gameplay element: logistics. You create commercial outposts and you need to organize your infrastructure to optimize the flow of goods. It is both very simple and very complicated. The strategic dimension is only for your geographic choices when you are implanting your outposts, then you calibrate your storage capacity and your transport capacity. Everything else is present but secondary. The military aspect is even less developed than in Pharaoh, roughly one poses barracks and they live their life, the city-building aspect happens from the notion of zone of effect and the diversity of buildings, the population manages to divide one knows too much how between the dwellings, the entertainment and the workshops that one has deigned to pose here, the production lines are minimalistic the important being above all the availability of resources and it comes back to the choice of location. In short, the only thing we really manage is logistics. I love to make a small part of spice roads when I'm lazy or not time to launch heavy artillery type patrician or anno. Well yes I come back to those even though spice road is light years away from their sophistication.
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