Spice Road
About
Strategy, trade and empire building on the old Silk Road. Spice Road is a town building, social and economic simulation game full of original challenges.
"Deep in the mountains and deserts of central Asia, where life is hard and death is sudden, thin trails of gold, silk and spice trace a web between the industrial forges of the West and the exotic climes of the East."
You are a colonial governor in the 18th Century, building a town on the Spice Road in a time of war and discovery. More than spice travels your roads – musket armies, philosophies, and power plays that span the globe are at your control. From palace to monastry, trade post to smugglers den – your town is worthless without the nobles, monks, merchants and rogues that chose to live in it – and keeping them all happy at the same time is never simple.
Spice Road uses the StormRaid™ engine to deliver a beautiful fully 3D rendered world on high-end DirectX® graphics cards.
Features:
Player Comments:
"I think it's genuinely fantastic. I play many strategy games, and it's hard to find a mid-level title that is as solid as Spice Road in terms of gameplay." - Colin
"This must be one of the best indie titles I've ever played. I really love it how new features that you unlock bring new challenges... the deep gameplay is something that I enjoyed most in Spice Road!" - Pawel
"An excellent game... Having TONS of fun" - Unchayned
"Deep in the mountains and deserts of central Asia, where life is hard and death is sudden, thin trails of gold, silk and spice trace a web between the industrial forges of the West and the exotic climes of the East."
You are a colonial governor in the 18th Century, building a town on the Spice Road in a time of war and discovery. More than spice travels your roads – musket armies, philosophies, and power plays that span the globe are at your control. From palace to monastry, trade post to smugglers den – your town is worthless without the nobles, monks, merchants and rogues that chose to live in it – and keeping them all happy at the same time is never simple.
Spice Road uses the StormRaid™ engine to deliver a beautiful fully 3D rendered world on high-end DirectX® graphics cards.
Features:
- Advanced economic and trading simulation. 3 tiers of industry provide goods and services for populations of citizens, slaves and nobles with full control over wages and taxation.
- Build a network of farms, mines and caravan routes. Scout the map to find rare and exotic goods to export to distant lands.
- Defeat Bandit raiders, or pay them tribute to keep your routes peaceful.
- Compete against cunning corporate rivals. Choose diplomacy or raid their caravans and wage war on their cities.
- Meet your citizen's social and religious needs. Attract visiting explorers or pilgrims by developing the entertainment or spiritual side of your town.
- 20 Campaign Missions + generate new maps in Sandbox mode.
Player Comments:
"I think it's genuinely fantastic. I play many strategy games, and it's hard to find a mid-level title that is as solid as Spice Road in terms of gameplay." - Colin
"This must be one of the best indie titles I've ever played. I really love it how new features that you unlock bring new challenges... the deep gameplay is something that I enjoyed most in Spice Road!" - Pawel
"An excellent game... Having TONS of fun" - Unchayned
System requirements for PC
Minimum:
- OS: WinXP
- Processor: 1.0 GHz CPU
- Memory: 256 MB RAM
- Graphics: DirectX 8.0 compatible 3D Graphics Card
- DirectX: Version 9.0c
Spice Road reviews and comments
Translated by
Microsoft from French
Microsoft from French
I like management games. But this one I did not hang.
After half an hour of play, I am always putting on buildings without any limit or difficulty.
I just feel like I'm running an action list suite.
No cash flow problem? None of the starting funds cover the expenses.
No manpower problems? None, the houses are filled by magic and very (too) quickly no problem of resources? No more, just ask all the buildings...
Maybe the game is more interesting after.
But already half an hour I miss. I made a refund request.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Unmature!
The Game has Approaches of Urban Planning and Trade Simulation, but is unfortunately a far cry from "Good." You can't start a Scenario again if it's hopeless (for example, no Money is coming). Instead, you have to start GANZ all over again with the Tutorial.
I could see over the potth Graphics, but the Game is just not really Fun. You clap the same Building, LAUFEND uses the fast Forward With what happens and so you drag yourself there. Too bad the Approaches are good, but it's far too little of the Possibilities.
For 20 Euros, DEFINITIV is too expensive! I habs get for 9.99 and can blurted that out. I'm going to keep trying it because I just have to like it. It MUST easy, hopefully it leaves me too ...
Translated by
Microsoft from French
Microsoft from French
I really like this game. Beware, it will certainly disappoint many people by its great simplicity of realization and a consequent pruning in the usual concepts of this type of game. That's exactly what makes her genius. Imagine a part of patrician or anno folded in 20-30 minutes. However I would not say that it is a "casual game" because mine of nothing it presents some difficulty. Simply there is only one really critical gameplay element: logistics. You create commercial outposts and you need to organize your infrastructure to optimize the flow of goods. It is both very simple and very complicated. The strategic dimension is only for your geographic choices when you are implanting your outposts, then you calibrate your storage capacity and your transport capacity. Everything else is present but secondary. The military aspect is even less developed than in Pharaoh, roughly one poses barracks and they live their life, the city-building aspect happens from the notion of zone of effect and the diversity of buildings, the population manages to divide one knows too much how between the dwellings, the entertainment and the workshops that one has deigned to pose here, the production lines are minimalistic the important being above all the availability of resources and it comes back to the choice of location. In short, the only thing we really manage is logistics.
I love to make a small part of spice roads when I'm lazy or not time to launch heavy artillery type patrician or anno. Well yes I come back to those even though spice road is light years away from their sophistication.