Spirits Calling
About
The spirits are calling.
Once, there were Sacred Groves scattered around the world, brimming with power. They were sanctuaries for creatures great and small. But over time humanity rose to power, and with them came their greed and destruction. The creatures, fearing for their lives, fled the Groves as one by one the Groves were wiped out until only one remained. The Great Spirit, the caretaker of the Groves, knew that if they did not act quickly, the last remaining Grove would also be destroyed. Then along came a fox, the last remaining creature of the Grove. They begged the Great Spirit to let them help, and the Great Spirit acquiesced.
Gameplay Features
• Play as a Spirit Fox tasked to restore the Grove's protective wards.
• Explore different beautiful locations and complete puzzles
• Gain spiritual abilities that allow you take the adventure into your own hands
3D Platformer, Adventure, Puzzler.
If you would like to help us on our journey, please record your gameplay, if possible, and fill out our feedback form so we can make Spirits Calling the best it can be!
Feedback Form
Quick Instructions
- WASD to move, Space to Jump
- Mouse for Camera direction
- E to Interact
- Q, Shift, Space for abilities once purchased
Credits
Game Designers
Project Owner - Bec Russell
Lead Programmer & Scrum Master - Kyle Beaton
Lead Narrative & Scrum Master - Bekki Broughton
Game Designer - Alex Alimbuyuguen
3D Assets and Animation
Lead Animator - Tea Cosmos
Brett Higham
Charlie Wall
Audio
Joshua Hall
Mohit Rao
User Interface
Maria Borg
Megan Sanelli
Asset packs used
Cloudscape seasons - Nielson Lima
Dreamscape Meadows Stylised Open World Environment - Polyart Studio
Stylized Forest - TomkaGS
Controller Icon Pack - NullSave
Controller Icon Pack - Piontek