Split Of Knight
About
*** Story ***
The Seguria continent, a world with a scattering of towns and dungeons...
There is a village called Each in the continent, where there lived a girl named Rose.
She was born into a family line of chevaliers, and since she was young she wanted to help others as her father had done, and trained to be a knight.
Rose was able to help others in various situations and she assisted many people.
As a result, she became very popular among the people and children in the town.
One day her father gave her a symbol of qualification and told her that she "needed to undergo the final trial to qualify as an authorized knight".
The final trial was to receive the ceremony of baptism in Titus, the earth at the end of the world.
She left the Each village, her dear old home town, to travel around the world and headed for Titus to receive knighthood...
* Game
Animation is displayed to make this scene even more deeply impressive.
The scenarios are enhanced through the display of highly impressive scenes, such as the initial appearance of the characters, and the scene where Rose (main character) starts on her journey.
Additionally, a real sense of presence is given to the moving characters.
During the event, characters move around in a cramped place and a real sense of presence is given to the event. It is also easy to see who is speaking.
When there is a conversation between the main characters, in addition to the characters moving in the event, the characters are displayed in a standard pose, thus further emphasizing the sense of conversation between the characters.
As the story progresses, people meet each other, and hints are provided.
Items are hidden in places such as pots, barrels, boxes, wells, and chests etc. within the town or village.
As the event progresses, a world map is displayed, and you are provided with an overall image of the game world.
Marks are attached to towns and caves etc., enabling you to identify them at a glance.
* Skills
Skill points are awarded every time you increase a level.
The characters can be customized in the way you choose.
It is also possible to learn magic.
Certain characters have special additional mystery.
You can acquire offensive skills and passive skills, making you stronger.
* Battle
There is a symbol encounter (the enemy is visible) within the dungeon.
You can adjust the combat quantity yourself, and for other than the event boss you can prepare a smokescreen that is sure to allow you to escape.
You should use this without hesitation when you are in a disadvantageous situation.
When activating the attack skills, the characters move, and this becomes a side view battle.
A powerful cut-in occurs when activating mystery.
In addition, you can enhance the attribute effects (fire, thunder, ice, sainthood darkness, nothingness) and character attribute resistance, and promote combat to your advantage.
The Seguria continent, a world with a scattering of towns and dungeons...
There is a village called Each in the continent, where there lived a girl named Rose.
She was born into a family line of chevaliers, and since she was young she wanted to help others as her father had done, and trained to be a knight.
Rose was able to help others in various situations and she assisted many people.
As a result, she became very popular among the people and children in the town.
One day her father gave her a symbol of qualification and told her that she "needed to undergo the final trial to qualify as an authorized knight".
The final trial was to receive the ceremony of baptism in Titus, the earth at the end of the world.
She left the Each village, her dear old home town, to travel around the world and headed for Titus to receive knighthood...
* Game
Animation is displayed to make this scene even more deeply impressive.
The scenarios are enhanced through the display of highly impressive scenes, such as the initial appearance of the characters, and the scene where Rose (main character) starts on her journey.
Additionally, a real sense of presence is given to the moving characters.
During the event, characters move around in a cramped place and a real sense of presence is given to the event. It is also easy to see who is speaking.
When there is a conversation between the main characters, in addition to the characters moving in the event, the characters are displayed in a standard pose, thus further emphasizing the sense of conversation between the characters.
As the story progresses, people meet each other, and hints are provided.
Items are hidden in places such as pots, barrels, boxes, wells, and chests etc. within the town or village.
As the event progresses, a world map is displayed, and you are provided with an overall image of the game world.
Marks are attached to towns and caves etc., enabling you to identify them at a glance.
* Skills
Skill points are awarded every time you increase a level.
The characters can be customized in the way you choose.
It is also possible to learn magic.
Certain characters have special additional mystery.
You can acquire offensive skills and passive skills, making you stronger.
* Battle
There is a symbol encounter (the enemy is visible) within the dungeon.
You can adjust the combat quantity yourself, and for other than the event boss you can prepare a smokescreen that is sure to allow you to escape.
You should use this without hesitation when you are in a disadvantageous situation.
When activating the attack skills, the characters move, and this becomes a side view battle.
A powerful cut-in occurs when activating mystery.
In addition, you can enhance the attribute effects (fire, thunder, ice, sainthood darkness, nothingness) and character attribute resistance, and promote combat to your advantage.
System requirements for PC
Minimum:
- OS: Windows7 Windows10
- Processor: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz
- Memory: 4095 MB RAM
- Graphics: DirectX 9/OpenGL 4.1 capable GPU
- Storage: 1 GB available space