Average Playtime: 4 hours

Star Chronicles: Delta Quadrant

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Delta Quadrant is a sci-fi turn-based strategy game with lite rogue-like elements. Destroy enemies to collect loot, gain experience to level up and use skill points to become stronger. Intended as a fun little sci-fi title, not too hardcore or difficult.

Piloting a weak exploration ship, you are in search for a new homeworld for your people - that is, until you are lured into a trap by the Dark Order. This has you end up deep in unknown enemy space, with no allies or friends. Alone.

Your attempt to escape will put you in the path of numerous enemies. Fight to survive, gain experience, level up and get improved weapons and equipment. You will die, but you will also get stronger!

As you gain experience and level up, your ship gets stronger (improved hull strength, bigger shield capacity and more powerful engines), and you'll get skill points to help improve various aspects of your ship.

  • Rogue-like
    • Tiled Layout and Movement (think Chess)
    • Turn-based Game Play
    • Gain experience, level up, die, get stronger, start again. Rinse and repeat!

  • Customization - choose your play style - defensive / aggressive / adaptive
    • Defensive - Focus your skills on upgrading your shields. Assign power from your engines and weapons to your shields. Even modify your ship's weapon hard points to allow for additional shield generators!

    • Aggressive - Focus on POWER - take out the enemy before they get a chance to damage you! Divert more power to weapons. Modify equipment hard points to mount even more weapons.

    • Adaptive - Focus on energy transfer to easily adapt to the current circumstances. Divert all power to engines to flee if you're in a tight spot OR divert all power to weapons for a quicker kill OR divert all power to shields to outlast your enemi
Release date
Alister Software
Alister Software, Back To Basics Gaming
Age rating
Not rated

System requirements for PC

  • OS: Windows XP SP2/Vista/7/8/8.1
  • Processor: 1.5 GHz or better
  • Memory: 1 GB RAM
  • Graphics: 128mb Video Memory, capable of Shader Model 2
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Sound Card: DirectX 9.0c compatible
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Last Modified: Sep 17, 2019

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213 items
Destroyed a supply ship
Halfway There
Reach sector 10
Finish the game
Giant Slayer
Destroyed a Dreadnought
Run, Jungle, RUN
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view all achievements
14 items

Star Chronicles: Delta Quadrant reviews and comments

Translated by
Microsoft from Deutsch
I have now played through it and can say this: For the price, the price of performance ratio is absolutely given! I had over 9 hours of fun with it before I got through it and even after that it goes even further with randomly generated opponents. So those who have a lust on it can even keep playing. The components for the ship are versatile and relatively well balanced when you get to distribute your weaponpower, engine and shild points correctly or advantageously. I died a total of 3 or 4 times until I finished, so the perceived level of difficulty is not too high. And honestly to all the people who howl in their reviews because of the first lvl ... Lolz? I immediately successfully pulled through without any problems the first time and to those who howl because there is no tutorial ... lolz the 2nd! The game is absolutely self-explanatory and in the menu there are no fat all-thing explanation! You just have to read ... fazit: I'm absolutely happy with the game. I would give 8/10 points. I withdraw a point because it is not multilingual and one because in stage 20, that is, after the end of the story, this is still promised but since probably nothing has happened for more than a year. You shouldn't promise something like that if you don't plan or can't keep it!
Translated by
Microsoft from Deutsch
"Star Chronicles: Delta Quadrant" is a turn-based strategy indie game with Permadeath. In Search of a new Home World, we start our Journey into the infinite Expanses with a weakly equipped ship. But the Vastness is not so infinite. Amazingly, the World Space consists of the same Quadrants consisting of 14x14 Squares. A Kind of enlarged Chess field, but without any tactical Train rules. In this Quadrant there is an Exit to the next Quadrant, a little Loot and many Enemies. The Latter have two Values, Shields and Envelopes, which we have to bring to Zero one by one, so that the Enemies in a Lootbox containing a potential Component for our Ship. We, too, Have Shields and Shells, multiple Slots where we can accommodate Weapons, propulsion, Visual range increase Boosts and the like. We also need to balance our Energy in a meaningful way between Weapons, Propulsion and Shields. For each successful Promotion, we receive XP, which we can invest in permanent Upgrades. These are then also what we will be able to maintain in the event of a Failure for the next round, in which we will have to start again in the first Sector. The Whole thing sounds more complex to us than it is. Although the Mechanics work in principle, they are, on the One hand, extremely unspectacular and tiresomely repetetive. The Destruction of the Opponents degenerates into pure Grinding, the extremely thin Story is not at all possible to motivate one. Simple graphics and Nerve Sound could easily be blurred if the Gameplay was right. But Balancing, Motivation and Variety are scarcely present. Rating: 3/10 Atmosphere 3/10 Story 3/10 Graphic 3/10 Sound 5/10 Game Mechanics 4/10 Balancing 4/10 Game Pass Conclusion: Space Tactical Mourning Game. 4/10 Overall Rating
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