Star Chronicles: Delta Quadrant reviews

Translated by
Microsoft from Deutsch
I have now played through it and can say this: For the price, the price of performance ratio is absolutely given! I had over 9 hours of fun with it before I got through it and even after that it goes even further with randomly generated opponents. So those who have a lust on it can even keep playing. The components for the ship are versatile and relatively well balanced when you get to distribute your weaponpower, engine and shild points correctly or advantageously. I died a total of 3 or 4 times until I finished, so the perceived level of difficulty is not too high. And honestly to all the people who howl in their reviews because of the first lvl ... Lolz? I immediately successfully pulled through without any problems the first time and to those who howl because there is no tutorial ... lolz the 2nd! The game is absolutely self-explanatory and in the menu there are no fat all-thing explanation! You just have to read ... fazit: I'm absolutely happy with the game. I would give 8/10 points. I withdraw a point because it is not multilingual and one because in stage 20, that is, after the end of the story, this is still promised but since probably nothing has happened for more than a year. You shouldn't promise something like that if you don't plan or can't keep it!
Translated by
Microsoft from Deutsch
"Star Chronicles: Delta Quadrant" is a turn-based strategy indie game with Permadeath. In Search of a new Home World, we start our Journey into the infinite Expanses with a weakly equipped ship. But the Vastness is not so infinite. Amazingly, the World Space consists of the same Quadrants consisting of 14x14 Squares. A Kind of enlarged Chess field, but without any tactical Train rules. In this Quadrant there is an Exit to the next Quadrant, a little Loot and many Enemies. The Latter have two Values, Shields and Envelopes, which we have to bring to Zero one by one, so that the Enemies in a Lootbox containing a potential Component for our Ship. We, too, Have Shields and Shells, multiple Slots where we can accommodate Weapons, propulsion, Visual range increase Boosts and the like. We also need to balance our Energy in a meaningful way between Weapons, Propulsion and Shields. For each successful Promotion, we receive XP, which we can invest in permanent Upgrades. These are then also what we will be able to maintain in the event of a Failure for the next round, in which we will have to start again in the first Sector. The Whole thing sounds more complex to us than it is. Although the Mechanics work in principle, they are, on the One hand, extremely unspectacular and tiresomely repetetive. The Destruction of the Opponents degenerates into pure Grinding, the extremely thin Story is not at all possible to motivate one. Simple graphics and Nerve Sound could easily be blurred if the Gameplay was right. But Balancing, Motivation and Variety are scarcely present. Rating: 3/10 Atmosphere 3/10 Story 3/10 Graphic 3/10 Sound 5/10 Game Mechanics 4/10 Balancing 4/10 Game Pass Conclusion: Space Tactical Mourning Game. 4/10 Overall Rating
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