Star Hammer: the Vanguard Prophecy reviews

Translated by
Microsoft from French
Matrix/Slitherine has definitely become one of my favorite developers. There is a real risk taking with this star hammer that moves away from the usual WarGames in the catalog. Star hammer is a tactical game featuring spaceships. In turn, the clashes are prepared by adjusting all the actions and movements of the ships (striving to anticipate the actions of the opponent!), then we press "play" and then we witness the space Balet. ^^ the game has a pretty handy campaign to discover the basics of the game but not frankly exciting nor well screwed, one is not going to lie, and a skirmish mode. One will notice in passing the notable absence of a multiplayer mode that would have been interesting. The skirmish mode allows you to play the scenarios of the campaign that we played, to completely set a game against the AI, or to use a mode that is in my opinion the real good idea of this game, I named the mode "surprise me!". When you select this mode, the computer puts everything in place randomly, ships, obstacles, décor, etc., balancing of course the forces in the presence. And this is the battle ^ ^. The interest of this mode is obvious, it allows to constantly renew the parts, simply, and relieves the work of the players who do not necessarily want to enter the complete parameterisation of a game, with choice of the ships and opponents. Finally, if you are an amateur, be aware that this game does not misunderstand the fabulous game of Star Wars X-Wing figurines developed by edge, even if the impact of the pilots on the ships is alas much less profound. I've concocted a video here to give you an account of all this: https://www.youtube.com/watch?v=5opXpJVkNAU
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Translated by
Microsoft from French
Amateur turn-by-turn solo I was hoping a lot of this game. After a third of the campaign and a few skirmishes, it is the disappointment that dominates. Star hammer: the vanguard prophecy lacks singularly depth. Only 7 unfortunate types of vessels, each having a single skill not even unique. Almost useless decorations, fighting between rocks, between stations or between hurl and stations does not change anything. It's tactically quite poor: a riquiqui flotilla, no special tactics or combined. Apart from adjusting the energy distribution from time to time it is only individual positioning. The problem is that the game focuses precisely on tactics. There is not really a strategic level. The campaign enchates fights by leaving little margin to the player to form his flotilla that only evolves very little in the course of time, one saves a time a bigger ship or a crew member but what is already acquired does not evolve almost , just a little XP bonus. One is far from the technological breakdowns that transforms you a beast of sum in war lightning in a quarter turn of key of 12 (at the same time it is coherent with the fact that the campaign takes place on only a few days but from a playful point of view it is rather b of BOF). And as the mediocre and poorly presented scenario, between briefings and mission dialogues, barely to forget the poverty of the gameplay, Bah we get bored quickly so it's repetitive. Let us note however a positive point at this level, the campaign is not linear and even if the choices are too superficial to speak of real role-play, it is possible to make courses completely different (good, except that the missions are similar all of which appear in red).
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