Average Playtime: 5 hours

Star Hammer: the Vanguard Prophecy

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About

In the 22nd century, we left a dying earth so that a fortunate few could settle the new home we call Novus. In time, we would learn that life on a frontier colony is neither prosperous nor peaceful. Our first encounter with the nautilid started with hostilities and confusion, and ended with sacrifice. Fourteen years later, our leaders remain politically entangled and unable to see the threats that linger, both afar and within our own walls…

Star Hammer: The Vanguard Prophecy is a game of 3D tactical space battles. Play your part in the Second Contact War in a campaign with a branching story and over 60 missions, or create your own scenarios in skirmish mode battles.

Give your orders, and watch the results in explosive pausable real-time. Tailor your arsenal of crew abilities and assault class ships as your fleet grows with your command. Exploit the enemy’s weaknesses with superior positioning and flanking manoeuvres to inflict devastating damage.

Six classes of assaults ships are yours to command. Make precision strikes with the swift Swordfish Raiders, or lead from the bridge of a hulking Kraken Dreadnought. Change your tactics as you order reinforcements with stun guns, guided missiles, unmanned fighter drones and single-focus DEW beams.

The nautilid threat is as varied as it is innumerable, however, and they will not surrender. Use your wits to overcome the threat of disruption fields, bio-missiles and proximity mines. And not all opposition to your command comes from outside. Raise the shields of your capital ships and engage in devastating broadside combat with the renegade military conspiracists who call themselves the Remnant.

Will you obey the chain of command and strengthen Novus’ defenses, or take your opponents head-on by yourself?

FEATURES
  • Fight for Novus and decide the outcome of the Second Contact War with a branching story that boasts over 60 missions.
  • WeGo tactical combat in 3D space, with gameplay that rewards strategic positioning and fleet coordination. Give your commands, then watch the results in pausable realtime.
  • Take command of a range of heavily armed assault ships, including Raiders, Corvettes, Frigates, Destroyers, Battlecruisers and Dreadnoughts - each with with their own weapons fitouts and unique functions.
  • Balance the energy core of each ship to focus on impenetrable defences, breakneck piloting or devastating assaults.
  • Manage your crew’s personalities and morale to tailor your flagship’s advantage in battle. Every crew member you enlist has their own personality traits, abilities and stories.
  • Measure your actions against the War Scale. Will your command be a legacy of calculated tactical bombardments, or aggressive and reckless assaults
  • Take part in an ongoing war with no turning back. Choose who will be saved, order reinforcements to replace destroyed veteran ships, and shape the future of mankind’s second home.

Metascore
69
Release date
Developer
Black Lab Games
,
Slitherine
,
Slitherine Software UK Ltd
Publisher
Slitherine
Age rating
Not rated
Website
http://slitherine.com/games/shvp_PC

System requirements for iOS

iPad Third Gen, iPad Third Gen 4G, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPad 7 5, iPad 7 6, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular

System requirements for PC

7 / 8 / 10
Processor: 2.0Ghz or higher
Memory: 1 GB RAM
Graphics: 256Mb DirectX 9 Compatible Graphics Card
DirectX: Version 9.0
Sound Card: DirectX Compatible Sound Card
Mouse, Keyboard

System requirements for macOS

Minimum:
  • OS: 10.6 or higher
  • Processor: 2.0Ghz or higher
  • Memory: 1 GB RAM
  • Graphics: 256Mb Video Card
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Last Modified: Aug 28, 2019

Where to buy

PlayStation Store
App Store
GOG
Steam
Xbox Store

Top contributors

Sinkler

1 edit
44
14.29%
Preventative Measures
Deploy thirty countermeasures
14.29%
Commodore of the Fleet
Deployed a fleet group with maximum Command Points
14.29%
Too Soon
Recruit the comms officer.
14.29%
Getting Along
Keep your crew friendly
14.29%
Professional Babysitter
Don't lose a single escort objective during the war
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26 items

Star Hammer: the Vanguard Prophecy reviews and comments

Translated by
Microsoft from French
Matrix/Slitherine has definitely become one of my favorite developers. There is a real risk taking with this star hammer that moves away from the usual WarGames in the catalog. Star hammer is a tactical game featuring spaceships. In turn, the clashes are prepared by adjusting all the actions and movements of the ships (striving to anticipate the actions of the opponent!), then we press "play" and then we witness the space Balet. ^^ the game has a pretty handy campaign to discover the basics of the game but not frankly exciting nor well screwed, one is not going to lie, and a skirmish mode. One will notice in passing the notable absence of a multiplayer mode that would have been interesting. The skirmish mode allows you to play the scenarios of the campaign that we played, to completely set a game against the AI, or to use a mode that is in my opinion the real good idea of this game, I named the mode "surprise me!". When you select this mode, the computer puts everything in place randomly, ships, obstacles, décor, etc., balancing of course the forces in the presence. And this is the battle ^ ^. The interest of this mode is obvious, it allows to constantly renew the parts, simply, and relieves the work of the players who do not necessarily want to enter the complete parameterisation of a game, with choice of the ships and opponents. Finally, if you are an amateur, be aware that this game does not misunderstand the fabulous game of Star Wars X-Wing figurines developed by edge, even if the impact of the pilots on the ships is alas much less profound. I've concocted a video here to give you an account of all this: https://www.youtube.com/watch?v=5opXpJVkNAU
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Translated by
Microsoft from French
Amateur turn-by-turn solo I was hoping a lot of this game. After a third of the campaign and a few skirmishes, it is the disappointment that dominates. Star hammer: the vanguard prophecy lacks singularly depth. Only 7 unfortunate types of vessels, each having a single skill not even unique. Almost useless decorations, fighting between rocks, between stations or between hurl and stations does not change anything. It's tactically quite poor: a riquiqui flotilla, no special tactics or combined. Apart from adjusting the energy distribution from time to time it is only individual positioning. The problem is that the game focuses precisely on tactics. There is not really a strategic level. The campaign enchates fights by leaving little margin to the player to form his flotilla that only evolves very little in the course of time, one saves a time a bigger ship or a crew member but what is already acquired does not evolve almost , just a little XP bonus. One is far from the technological breakdowns that transforms you a beast of sum in war lightning in a quarter turn of key of 12 (at the same time it is coherent with the fact that the campaign takes place on only a few days but from a playful point of view it is rather b of BOF). And as the mediocre and poorly presented scenario, between briefings and mission dialogues, barely to forget the poverty of the gameplay, Bah we get bored quickly so it's repetitive. Let us note however a positive point at this level, the campaign is not linear and even if the choices are too superficial to speak of real role-play, it is possible to make courses completely different (good, except that the missions are similar all of which appear in red).
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