Average Playtime: 1 hour

Star Wolves 2

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About

Six years have passed after the events of 2226 A.D. The balance in the galaxy has been restored as transgalactic corporations have been deported to the outskirts of the galaxy and deprived of their power.
The Empire, just as before, continues to fight against the Aliens. As a rule armadas of battleships aren't used in such conflicts. Small maneuverable squadrons that can attack and retreat quickly are better suited for this type of war. This means that the famous Star Wolves team is back in action!
Star Wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters during a time of war for the all-powerful Empire. Human space pirates, rogue AI computers that rebelled against humanity and Aliens roam space in search of easy prey and planets to conquer.
Star Wolves 2 is a sequel to the best-selling space strategy with role-playing elements
Huge game world with over 50 star systems and complete freedom to move from one to another
New ships including the Mothership, improved fighters and ships built using alien technologies
Upgrade your ship with a huge range of parts
New characters and mercenaries to join your team
Non-linear storyline, several ways to finish the game and dynamic missions. It is up to the player to choose where to go and what missions to pick up.
Upgrade your ship with a huge range of parts

Platforms
Release date
Developer
X-Bow Software
Publisher
1C-SoftClub, 1C Company
Age rating
13+ Teen
Website
http://www.1cpublishing.eu/game/star-wolves-2/overview

System requirements for PC

  • OS: Windows 2000/XP
  • Processor: 800 MHz
  • Memory: 128 MB RAM
  • Graphics: GeForce 2 MX400 with 32 MB RAM or higher
  • Hard Drive: 1.5 GB free space
  • Sound: DirectX-compatible sound-card
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Last Modified: Apr 30, 2023

Where to buy

Steam
GOG

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Sinkler

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Star Wolves 2 reviews and comments

Translated by
Microsoft from Russian
The Game is really addictive. The Trick of the game is an interesting strategic component of the game. It includes everything from choosing the location of The 1st City to various options of winning strategies. IMHO: It is difficult to play this game solely for fun, even if you play with friends. A Person should be interested in playing it; If it is not, it is better to play some kind of bottom product of the game-Proma tisoftware CS: GO or WoT. At the moment I have played in a tsiva about 60 hours, and it is enough for criticism of its gameplay. I would Like to say that both the sing, imultipleer both are bad. About The single You have two choices: either play with a completely goofy AI, which is not even able to normally capture the city (Instead of entering melee troops into the city, he will want to examine the spaceship from afar), or With the same in mind AI, but with huge initial stats (On the 7th difficulty you have it exactly on science never overtake). In Multiplayer, everything is bad in the players themselves, and in general there are not many people play. Such opponents usually fly out when the game begins; There are players unsociable, aggressively minded morally and generally those who simply do not know how to play (more precisely those who play not for the sake of interest). Among such people, unfortunately, there are also my "friends". On the one hand it is better so, than with randomized people. On the other hand, these are the zeros, the lamours, the "Ilitnye" and the "cultural" dudes. Such people play not for the sake of communication or own interest, but for the sake of pathos of the person. They say they want to play themselves, not like everyone. For example, frankly, I quite often do war with other players, mostly it is something like guerrilla attacks, ie harming the infrastructure of the player (be it robbery workers and destruction of improvements or ordinary Accumulation of troops at the borders). But This is the whole "salt" of the tactical component of the game. She adds interest to the game: how to properly protect yourself, how to interact with other opponents, how to use Naseoenie, etc. But some just want to "get more" with their druzjazhkami, peaceful and foolish to evolve (if they Inexperienced in this case) and imagine grandiose battles "shoulder to shoulder" with his brother Neontsiist (God forbid I confuse the terms "nazism" and "fascism", he will burn me in the oven for that!) As a result, such players are at the very end of the list of development, and their Destroy sometimes even before the 60-70 stroke (I know by experience). Especially amusing those who in advance to the end of the game intends such tactics to create alliances in FFA. As a result, they go to the scientific victory and still lose, because not only their own, but also the lured cities give science, yes-yes. Miracles also give science, imagine! Such "Rotten" Druzjashki will not leave each other in trouble (if suck, then together), but on the other players to wake furiously, calling them Roosters, ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ mi and etc. Such here caught good "friends" In general, what I want to say, play smart games and interesting people.
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