Stardust Galaxy Warriors: Stellar Climax reviews

Translated by
Microsoft from French
It's a pretty average SHMUP in my opinion, but nice to play, no more. Graphically it's the same vein, I find it terrible but still shimmering. I'll see if the stellar climax (definitive Edition) update brings cosmetically-speaking change. If it is already applied it is BOF BOF. Edit: update very weakled, wait as long and postponed thereafter for so little... The graphics and other modelations are the same. I thought it had potential but it is not. Not very dynamic and Basic. In short, it is a European Shmup. Personally I think I have lost my money. Sorry for the developers, I'm not your target but you will have had my financial support anyway. Good luck for the sequel
Translated by
Microsoft from French
/i\Eval hot after 1 hour and a half of play (as I see no evaluation in French... would do a MAJ, because to summarize, I like it well!) It's a SHMUP with a RPG side (a little bit like "radiant Silvergun", but not in the optical m ^ me, I would come back) with a scenario that tends towards the WTF and parody. Having a small number of SHMUP to my meter, it's far from a very difficult hell bullet... but it is good because of one it is very progressive in its difficulty and two, the levels are well done so that we understand the mechanics games and the pattern of the enemies correctly (we are not in the "you have not seen?, you memorize and you start again" expensive to SHM UP treasure as radiant or "Ikaruga"...). It is all the more accessible as you have a shield and a life bar; so we're even further away from the "a dumpling from the beginning soldier!". This is where the RPG part comes into consideration: the improvement of the stats after each internship eventually will suit everyone, the school of skill against the school of grind, if you do not succeed, abandon and farmed your stats. The scenario is in "we're totally balec!" mode. Don't wait for anything except a few smiles:) There is at least a dozen internship (I have not completely finished the campaign), so it must represent 1h30 in a straight line (which is a lot for a SHMUP); the question is whether the other difficulties give reasons to return and if we can play in the long term... I can't tell you exactly. Especially since the devs have not yet completely finished their baby: some bugs (obviously, the stats are not kept after the campaign is over) and no success, nor a card to Exchange. May be waiting a little before taking it... in any case, very good choice for those who want to get to the genre smoothly, and rather good Pickaxe for others.
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