Starglider is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics inspired by San's love of the 1983 Atari coin-op Star Wars.
Starglider was originally developed for the 16-bit Commodore Amiga and Atari ST. Rainbird commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128K, with a cut-down 48K version without sampled speech or special missions), and also for the IBM-compatible PC running in CGA. Solid Images were commissioned to produce versions for the Commodore 64 and Apple IIGS. Most versions included then-novel sampled speech, from Rainbird employee Clare Edgeley.
It was followed in 1988 by a sequel, Starglider 2, which uses filled-polygon graphics.