Starpoint Gemini Warlords reviews

Translated by
Microsoft from Deutsch
I bought this Game in Early Access and have tried to play it with Joy on several occasions since then, which unfortunately I did not succeed. Pros: + Graphics are quite okay, but neither is the Racer. Cons:-Bad UI. Everything is in nested Menu management And mainly text-based. The Equipment from the Ship is lovingly listed and you have paint pictures for Weapons/Drives etc. Even Freelancers were superior a hundred times. -Sponge mouse Control, poor Keyboard control. Man can't drift, you can't get on and off. You can only nod with WASD ... So exactly what you can do with Mouse control (Space). Those who were looking forward to similarly uncomplicated Controls a la Freelancer can safely forget this; The Controls are so spongy (as the Ship "lags behind") that you can't navigate sensibly. But that's not important at all because ...-AI. I mean, seriously? Opponents simply stop in Space. They spin and fly at Mop Speed, but it was. Dogfights with Gunships are not possible. Simply activate automatic firing, mark target and rotate in such a way that all Guns fire. That might still be okay if you could watch the Spectacle, aaaber ...-Miese FX effects and Sound. I know there are no Noises in Space. But it's a Game. We want Explosions, Cannon Sheprilers and generally the Feedback, my Weapons Achieve what. However: Pustekes! The Weapons sound like 90ny Techno, the Effects are really ridiculous (the heavy-ammunition limited!! -Ion Cannon shoots a BALL that tracks the Enemy and "explodes" in a small Electronic Network ...) And you don't get ANY Feedback to ÜBERHAUPT where you've met your Opponent now. Yes, there are four Hit zones on the Ship, but since the Enemies spin like a Gyro, you never know exactly where you hit, let alone that it makes a Difference, because you can't exploit said Vulnerabilities. -Story ... Is really bad. The Dialogues are copied out of RTL as if they are from RTL. And it is half-heartedly set to music, 90% Storytelling is "transmitted" via funny Text Windows, where you then have a few Answer options. -You can change German Translation directly in English. Do that if you really want to play the Game, or you'll laugh, cry, hury. Something In between. I'm just saying the space button is called "Space." -Skill system ... Sounds great, but it's really bad. You can pick a Class at the Beginning And get some Skills in front of you, for Example Vanguard you get 1st Shotgun (yes quite Rightly) 2nd Ramming (yes quite right) and 3rd Tractor Beam (I think that's good again, but why is that not an Object of Equipment?!) as well as an AOE Bomb. You can go up Levels and improve those Skills. Personally, I don't like the System at all. I play these Games not like an RPG but like a Knight Rider: A Man and his Ship. I want to modify it and Equip it. It's supposed to suit my Needs. And not just be an empty Shell filled by my incredible Skill, that brings us to ...-No customizing options. The few Weapon Types you have are virtually nondifferent. Under "light" weapons fall Laser, Railgun, Plasma. End. And the tiers just on. Under heavy Weapons fall "Shockwave" such as the aforementioned Ion Cannon, Rockets and Torpedoes. That's it. You can change rudimentary Shields and Drives, but not as you know it from other Games. -Warlord system, is a bit of a Browser game. You build Fleet, send Fleet to Point, conquer point. You look For Resource point, click on it when enough Time has passed that you have enough resources, build Point. I promised myself a lot more. Probably I haven't seen it all yet, maybe there are also some good Points in the Game, but after 3x new try With a total of 15h VERSUCHTER Playing Time I can at least for me find that it is a bad Game and I prefer Freelancers Discovery games or X3 as THAT here.
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