Starpoint Gemini reviews

Translated by
Microsoft from Deutsch
I dealt with this Game a little bit. At First I still had my Difficulties. It was cluttered and Messetic. But so little by little you get clear. Some Things could have been done better like a quick load, processing orders gradually, cleaning up some Bugs and more Radio Traffic than already integrated is better Control in both the Keyboard combination and the Operation and control. The Trading Partners are also a little stupid: If you have conquered a Ship, want to sell it at the Station, you get a Proposal. But If you then say that this Ship is worth much more and that the Trading Partners do not agree, only half of them pay what was previously proposed. So You always have to save beforehand and even then you never know how much a Trading Partner is willing to pay because it always changes. You will also be properly slain with the Officers. There are countless different Officers. Unfortunately, you can only hire 4 and most of the time you only have one Way to hire a really good Officer. If you go out of the Game and reload, other Officers are at the Station. So You're forced to make your Decision right. With the Ship Systems, you often can not scroll down with a long Text if you are interested in a Weapon or a Shield or anything else. That's frustrating because you don't know how much this brings, then. At least, you can target the individual Stages, the Ship system. Stage 1 is worst and Stage 5 is the Best yet. But It's often not the only thing you can judge. Shield strength, TP (Fuselage), minimal and maximum damage and Percent are Things you can always compare. You also have to look at what you are putting in and whether this is even possible. If, for example, you go on a Plamakanone and the Ship shines somewhere Green, then it is suitable for your Ship. If you don't light up a Field of ship green anywhere, the System is not suitable for your Ship. If you Buy a Weapon that does not fit into the Ship, because it is still too backward, you have to buy a new Ship or sell the Weapon. It is also a Pity that the Missions sometimes rumble, so it is often impossible to complete the Mission. But luckily there's an Autosave. If it busts or the Game itself ends simply restart and then mostly reworks. The Tutorial helps, but there are countless Things it doesn't teach the Player. After the Turtorial, you can progress with the Story, but you should first save yourself a new more advanced Ship. From 130000 Credits you get a decent Ship. With another 70000, you can also equip it neatly with Shields and Weapons. The Officers stand in the background in The first Chapter. Once you can do Gladiator Fights, you can become a Millionaire with It and then throw money around you as you want:) Cargoboxes and Fraks often give you equipment that doesn't get Ma at Stations or rarely gets it. If there is nothing special about it, this is not bad either. By selling your Cargo and Equipment, you get a lot of Credits. Trade Is flourishing, the Ship is growing and if the Energy goes out, it will time for a bigger and more gigantic Ship:) All in all, a lot of Effort was put into this place, but apparently it was just put on the Market too early. While it's a shame that it has some Flaws, it shouldn't affect the Fun of the Game much. In My Opinion, this Game runs smoothly on Win 7 and is addicted to more:)
Read more...