Average Playtime: 4 hours

Starving

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About

It’s an arcade game with logical elements, in which life of a small zombie is in your hand, and it’s wandering the game world in the hopes of coping with the hard trials that befell it.
The game consists of 30 levels with a small number of traps, where your main task is to pass them, counting on your sense of distance and reflexes only. If you can handle it, you will find a rather unexpected ending.
Platforms
Release date
Developer
SharkGame
Publisher
Atriagames
Age rating
0+ Everyone
Website
https://www.facebook.com/Atriagames

System requirements for PC

Minimum:
  • OS: Windows XP and newer
  • Processor: 2.0+ GHz
  • Memory: 512 MB RAM
  • Graphics: Integrated Graphics
  • Storage: 30 MB available space
  • Sound Card: Integrated Audio
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Starving reviews and comments

Translated by
Microsoft from Russian
"Starving" is a Cute puzzle game with arcade elements. Help the starving zombies get to the juicy brains. The Zombies go in a given direction in a straight line and stop having moved into an obstacle. We need to pave the way for brains. As The passage will have to count not only the sequence of movement of the dead, but also slip a variety of traps (pits, popping stakes, guns). A Fun game for little money. Good design and music in retro style. Collectible cards and achievements are available. The Truth is the achievement of only one thing, but with the inspiring name of "Loser" (You can win). I Wonder if anyone would like to put it in their profile? You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
Translated by
Microsoft from Russian
On the one hand, the game is pleasant in visual terms: it looks pretty (for Turkey, of course), beautifully decorated background; Pleases the musical accompaniment. However, on the other hand, the toy can not surprise. Most of what is in it, already a hundred times was present in games of this kind. Back in the ancient Bobby Carrot (which I played on the old Motorola in the mid-2000s) was all the same + still a bunch of everything. It is also worth to refer to the negative that the game is no longer on logic and thinking, as it presents itself (riddles in it just the same elementary), and the reaction and memorizing the time of triggering traps. In Addition, for me minus became hardcore. It is Not that the game was difficult (it I was in an hour, while distracted by the correspondence, then on the rollers, so that you can from the first time and faster to pass), no, just there are no continuations, and the system of passwords affects the chapters, not levels. You can go through 8 levels, merge and start again. What prevented you from making a system of saving Pourovnevuju? Most Likely, if there were passwords for each stage, the game would be even faster. In Short, the complexity was artificially inflated. I probably won't Recommend it. The Game is not bad, but there is nothing in it that would make me advise it, discuss it. Feedback I would have made neutral, sorry that Steam does not provide such. For lack of it let the opinion be positive. Though the minuses in the game and more than the pros, but in me it awakened a sense of nostalgia and made me remember the years of student, as I sometimes in between pairs played in such toys. P.S.: By the way, catch the password for 2 chapter-017 and 191 on Chapter 3. Don't thank me.
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