Average Playtime: 4 hours

Stay Dead Evolution

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At its core, Stay Dead Evolution is a 'round beat'em up' like Street Fighter with elements taken from rhythm games.

The brand new idea behind Stay Dead Evolution is to have a real time interaction inside a cinematographic scene, using the main character as if he would be a video-game character.

Stay Dead is the union of movies and video-games.
Finally, the sound and graphic quality of a movie joins effectively the interaction of a next generation video-game, creating a unique and involving game experience.

Using the video footage is one aspect of Stay Dead Evolution, but it's not the most important. Our focus is to let the player feels like using the main character in an actual movie, a movie with a real montage and a proper grammar.

Stay Dead Evolution is born refining Stay Dead, a game that in 2012 was well received by public and critique.

Even if the graphic is entirely shot in real life, you can move your character with a great degree of freedom and you can perform more than 100 different techniques distributed in 5 stages.

Use all the classic moves of the fighting games, just watch the result of your stunts with a never-seen-before spectacularity that just a real life shot with a cinematographic direction can provide.FEATURES
  • Fast arcade action
  • 5 different martial arts
  • 5 unique environments, different for look, feel and directing style
  • More than 100 martial arts moves
  • 4 difficulty levels
  • Real time interaction in a movie
  • Original concept for a groundbreaking approach to the genre
  • Unlock: scoring feature, 90&80s look and feel, ...
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: Intel Core 2 Duo 2.00GHz or faster x86-compatible Processor
  • Memory: 512 MB RAM
  • Graphics: 512 MB (GeForce 8800 or better)
  • DirectX: Version 9.0c
  • Storage: 850 MB available space
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Last Modified: Sep 17, 2019

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Stay Dead Evolution reviews and comments

Translated by
Microsoft from Russian
It's funny, but it's actually a completely goofy game in QTE, consisting of four (plus two bonus) videos. The battles Themselves are fast-the "first walkthrough" with three fights will take about ten minutes, after which the game prompts you to pass it again and again on increasing difficulty for the opening of the fourth opponent, new visual modes (intentionally Worsening graphics quality) and an alternative version of the bout with the already known opponent. In Addition, sometimes you will randomly stumble on one bonus opponent, but the fight with him lasts even shorter than the rest. Immediately Note that this is not a fighting game like Mortal Kombat, but rather Kinzo pro fighting in the spirit of "militant" QTE-moments from Shenmue, Fahrenheit or Resident Evil 4, where you can sometimes influence the development of events (for example, choose whether to attack a single blow Or a hit, potentially "launching combos"). The Player is offered time to press on the arrows (active buttons in the game only four), and the higher the complexity, the more insane speed of reaction will be required to win. But the game in QTE is not the main problem of the project; The much bigger problem is that the game, inspired by the American B-movies, literally does not offer players either a plot or a dialogue: all contractions take place outside of any context, and "characters" about which we have absolutely nothing We know that the whole game does not say a word. Who are the people? What are they fighting For? Why should I care about who wins? There will be no Answers. Acting and directing in Stay Dead Evolution the most primitive-at the level of "friends in the country shoot a gunman." There is No entertainment of fights or at least original directing moves, no attempt to force the player to worry for characters-Bolvchikov without biographies, motivations and emotions. Skalturil even makeup: On the boss-Nazi, he rested especially, not steaming even on the color mismatch tone actor (as a result of the villain on the face can see not only the scar, but also a strange unnatural stain). And, it would seem, for the game about fights in the spirit of thrash films only that and it is necessary-than it is possible to spoil zero acting skills, improvised suits and bad makeup?.. Lack of humor: Somehow the game about a fight with an Indian, ninja, tattooed Gopnik and Nazi manages to remain completely not funny. When you watch a Commando with a Schwarznegger or a screen adaptation of Street Fighter with Van Damme, you can burn out the hypertrophic steepness of the main characters, the ridiculous dialogues, and the Hollywood laws of physics. Stay Dead Evolution Just does not give you a reason for fun: The actors show each other the techniques of martial arts, not to mention the pompous villains speeches or heroic van liners, not fighting for the truth or capture the world, and generally not demonstrating special Emotions or interest in happening. As a result of the feeling that we see the fight of two opponents, just does not arise: we are watching two familiar people who want to make a video game, know the techniques of martial arts and with grave seriousness demonstrate their player while he quickly clicks on one Of the four game buttons. Interesting idea was buried low quality of its incarnation. Verdict: During The development, the authors of Stay Dead Evolution, it seems, did not understand that people love the militants of the 80s and 90s not just for fights, but also for the fact that they are surrounded by: for the ridiculous acting game, improbable plot, ridiculously bad dialogues, ineffably Steep heroes and super-strong villains, who did not learn in the final battle of any trivia (with which they always and win). All this (and more exciting gameplay) in the game is not, and what is, bored in ten minutes and how to get bored for twenty. A trifle of unseriousness, necessary video games, Parodirujushhim old American B-movies, along with even the most wacky story, the most cardboard characters and the most Krinzhovymi dialogues could save the situation, but the authors for some reason completely forgot about This. It's A pity.
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