Stonehearth reviews

Translated by
Microsoft from Deutsch
Early Access Review Starting with a Handful of Workers and a few Tools, one of them is divided into a Carpenter and one as a Hunter. After that, Hunting Ground and Storage Area are set and a few Trees are cut down. The Carpenter is made a Work Table to craft Harp and Wood Sword. After which the first Farmer was named, the first Field for Food Production is ordered. Now the cute Settlers need a Place to sleep. While the Workers are already starting to build Houses (House plan or self-employment), the Carpenter is allowed to make Beds, Lights, doors, Window frames, etc. In The meantime, the first two Swordsmen should be trained and the Carpenter should have already reached Level 2 in order to be able to craft shields and Tools for the Stonemason ... And so it continues all the Time to the Point Of Blacksmithing, every now and then a few Goblins and Wolves attack, but they are not a coarser Problem. Every Beginning of the day The Resources are counted and if you have put together enough and reached a certain Number, you get a new Villager. The required Food Recourses for other Inhabitants are somewhat exaggerated, as soon only storage Areas for Food are built. Unfortunately, there are still a lot of UI Error Messages and Errors. With a Village with more than 6 Houses and about 14-20 inhabitants, even on my High-end PC it is just a jerk. Even Graphics help down Nothing. Addendum: 6 August 2016 Meanwhile, many new Things have been added, such as a new Breed that can cope better in the corresponding new Desert area or the Cooking Profession, which makes it much easier to Store food supplies. I also celebrate the new Boxes, which makes Storage of Items prettier than when everything is lying around somewhere on the Ground. New Enemy Types and Hordes now cause a little more Stress and can quickly roll over the Inhabitants if you are not careful. The Performance was also screwed. However, with 20 Inhabitants, 10 Houses and about 4-6 cultivated Fields, it will again jerk behind an unplayable one. So really what big build like a Castle or a pretty Village is just not in it at the Moment. Even the maximum of 20 Inhabitants I find a little too small in all the Profits that are now available. The Workers quickly run out. The UI has also been fixed, still crashes once every few Hours, but the Refresh Function (Key F5) makes this bearable. Addendum: June 29, 2018 It's been 2 Years since I wrote this Review and in that Time the Game has improved a lot. No more Jerking even at high Population numbers, even a Kind of "Micromagment" (if you want to call it that) makes Long-term Motivation when playing. Every Resident has certain Characteristics, Preferences and Things that they hate that are now to be considered ... For Example, one of your Inhabitants can love craftsmanship, but no Wooden Furniture therefore er/makes it more suitable as a Stonemason. Some Furniture is no longer just Decoration, but also performs a Function such as Shelves that can be used as Intermediate Bearings. The Tree menu has also been completely redesigned and made simpler. Multiplayer has also been added (without PvP). The Opponents now adapt to your Population and can now cause Quite stress if you neglect the Defense at first. Unfortunately, the Game still struggles with UI Errors and crashes as well as some Bugs while collecting Resources.
Read more...