Stonehearth
About
Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.
Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.Build and Grow Your City
The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.
Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.Level Up Your Settlers
All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.
Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.Epic Boss Fights!
As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches. Each boss will have a unique lore and set of abilities used to lay waste to your city. (The Titans are hanging back during Early Access... but they're coming.)Player Driven Legacy Through Modding
We LOVE mods and want to make it as easy as possible to author and share mods.
Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.
As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.
Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.Build and Grow Your City
The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.
Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.Level Up Your Settlers
All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.
Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.Epic Boss Fights!
As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches. Each boss will have a unique lore and set of abilities used to lay waste to your city. (The Titans are hanging back during Early Access... but they're coming.)Player Driven Legacy Through Modding
We LOVE mods and want to make it as easy as possible to author and share mods.
Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.
As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.
System requirements for PC
Minimum:
- OS: Windows 7/8/8.1/10 (32-bit or 64-bit)
- Processor: Intel or AMD Dual-Core, 2.0 GHz+
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 200 512MB, Radeon HD 3450 512MB, Intel HD 3000
- Storage: 500 MB available space
- Additional Notes: OS Updates: Windows 7 SP1
Recommended:
- OS: Windows 7/8/8.1/10 64-bit
- Processor: Intel or AMD Quad-Core, 2.6 GHz+
- Memory: 8 GB RAM
- Graphics: nVidia GeForce 560 1024MB or better, AMD Radeon HD 7790 1024MB or better
- Storage: 500 MB available space
- Additional Notes: OS Updates: Windows 7 SP1
Stonehearth reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Starting with a Handful of Workers and a few Tools, one of them is divided into a Carpenter and one as a Hunter. After that, Hunting Ground and Storage Area are set and a few Trees are cut down. The Carpenter is made a Work Table to craft Harp and Wood Sword. After which the first Farmer was named, the first Field for Food Production is ordered. Now the cute Settlers need a Place to sleep. While the Workers are already starting to build Houses (House plan or self-employment), the Carpenter is allowed to make Beds, Lights, doors, Window frames, etc. In The meantime, the first two Swordsmen should be trained and the Carpenter should have already reached Level 2 in order to be able to craft shields and Tools for the Stonemason ... And so it continues all the Time to the Point Of Blacksmithing, every now and then a few Goblins and Wolves attack, but they are not a coarser Problem. Every Beginning of the day The Resources are counted and if you have put together enough and reached a certain Number, you get a new Villager.
The required Food Recourses for other Inhabitants are somewhat exaggerated, as soon only storage Areas for Food are built.
Unfortunately, there are still a lot of UI Error Messages and Errors. With a Village with more than 6 Houses and about 14-20 inhabitants, even on my High-end PC it is just a jerk. Even Graphics help down Nothing.
Addendum: 6 August 2016 Meanwhile, many new Things have been added, such as a new Breed that can cope better in the corresponding new Desert area or the Cooking Profession, which makes it much easier to Store food supplies. I also celebrate the new Boxes, which makes Storage of Items prettier than when everything is lying around somewhere on the Ground. New Enemy Types and Hordes now cause a little more Stress and can quickly roll over the Inhabitants if you are not careful.
The Performance was also screwed. However, with 20 Inhabitants, 10 Houses and about 4-6 cultivated Fields, it will again jerk behind an unplayable one. So really what big build like a Castle or a pretty Village is just not in it at the Moment.
Even the maximum of 20 Inhabitants I find a little too small in all the Profits that are now available. The Workers quickly run out.
The UI has also been fixed, still crashes once every few Hours, but the Refresh Function (Key F5) makes this bearable.
Addendum: June 29, 2018 It's been 2 Years since I wrote this Review and in that Time the Game has improved a lot. No more Jerking even at high Population numbers, even a Kind of "Micromagment" (if you want to call it that) makes Long-term Motivation when playing. Every Resident has certain Characteristics, Preferences and Things that they hate that are now to be considered ... For Example, one of your Inhabitants can love craftsmanship, but no Wooden Furniture therefore er/makes it more suitable as a Stonemason. Some Furniture is no longer just Decoration, but also performs a Function such as Shelves that can be used as Intermediate Bearings. The Tree menu has also been completely redesigned and made simpler. Multiplayer has also been added (without PvP). The Opponents now adapt to your Population and can now cause Quite stress if you neglect the Defense at first.
Unfortunately, the Game still struggles with UI Errors and crashes as well as some Bugs while collecting Resources.