Strategic Command WWII: War in Europe reviews

Translated by
Microsoft from Deutsch
After over 80 Hours and three Attempts first Win on normal with the Axis. Strategic Command is truly a Grand Strategy Game of all Kindness and, in my Opinion, almost perfectly reflects the Sense of the High Command of that Era. All Aspects i.e. Research, Production, Diplomacy (somewhat lean), Supply and, first and foremost, the Fight are fantastically mapped. In my Opinion, the Naval Battles deserve special Praise, the Scouting of the opposing Fleets is super exciting and it is a true Elation that is so overpowering Royal Navy (and Amis) with the grey Wolves and Battleships purposefully atting and gradually Building a Maritime Superiority. Hardcore Strategists looking for a real Challenge find their Eldorado here, as the AI in this Game is one of the best in a Lap Strategy game I've been able to experience so far. (Compare e.g. Panzercorps, War in the East, Commander Great War, or Order of Battle, etc.) Condentless Recommendation for all advanced Lap Strategists.
Translated by
Microsoft from Deutsch
I played this Game for more than 60 Hours and initially collected good Earths but the more I played it was less frustier and more desperate I became. In this Review, therefore, a few Points would like to point out and will divide the following Points into Sections so that it becomes a bit (hopefully) clearer. I wanted to say that I am a big Strategy game Fan and have been stepping into the Hearts of Iron and Europa Universalis Series for many Hours. First Impression: I started with the Axis powers (Degree of difficulty on Normal), because I was looking for a little Challenge to The Ruler. It started with Fall Weiss (Invasion of Poland) and the first Impression wasn't even so Bad, good Interface, it's not Cramp his Armies to Command, good Research and Diplomacy System and generally the Game doesn't look so Bad. Gamebreaking Script System: But from the France Campaign and Operation Weser Transfer, the Praise largely ceases. There are just way too many Things that just Feel broken. For example, there is the Script system, which was still well built into the Game at the beginning, it later becomes a Gamebreaker if you can occupy the whole of Denmark and Norway by knob, or if England and the Soviet Union simply take part in the Event of Troops wars what the Game n It makes it more frustful. Ineffictive Maneuvers: What I also noticed in the France Campaign is that Incessation Manoeuvres do not have a big Effect, they just fight On as if they were nix. This often led to the need for several Months to Defeat boiled Troops, and I'm not talking about 2 to 3 Months no, often it takes 10 to 12 Months?! This led me to defeat Belgium (and also France) only on September 1941, which simply must not be! In other Strategy Games of this Kind there are always big Mali for Escort Troops like no more supplies why they can defend themselves worse. By the way, I also noticed that Troops just don't want to move. That Is why there are often situations such that I am in the war with Russia, the Front is completely free enemies, but I can't advance because my Soldiers no Longer feel like it or something? (And no, that's because my Troops no longer have movement Points) Useless Navy and Air Force: There's not much to say about there, unfortunately, brings nix
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