Strategic Command WWII: World at War reviews

Translated by
Microsoft from Deutsch
After the fantastic War in Europe, now in the complete World War Scene. The Strengths of the first Part were fully adopted, i.e. research, Diplomacy, supply, Vision, Partisans and the Construction of the Army including Army, air Force and navy, etc. At first Glance, the Combat System is reminiscent of Tank Corps, but is a bit deeper with The morale and Readiness of the Troops. After 45 Hours I had on normal a win all Over the Line with the Axis, to me seems like the AI, compared to the first Part, is playing a bit more defensively. Not wrongly understanding the AI in this Game Is one of the best and most challenging in the Field of Wargames, perhaps also the Balancing of Troop costs etc has been somewhat attenuated compared to the Russian Bear of the first Part. (I will test with the Allies as I Pass through and update the Review if necessary) The tasks are a bit strange, England were completely conquered, for example, in the Course of Operation Sea Lion and yet the Briton remained in the Game on paper. (It may still be Necessary to Fine-tune one or the other Patch) If you are looking for a turn-based Wargame in World War II, that really has depth and does not require a Study of Mechanics (War in the East ick listen to you trapsen), you will find your Eldorado here. To People who know that the Trains of AI take too long, simply set Fast Animations and no Messages in the Options and the Lap Change goes extremely fast. (I, for one, enjoy the Lap changes, the Tension between whether my Traps go up and the many small Plans work) A clear Recommendation from me.
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Translated by
Microsoft from Deutsch
The Game is a worthy Successor to Strategic Command WWII: War in Europe. A Linund-based Hexfeld Strategy drill Such as PanzerCorps, Order of Battle or Tank Strategy. In Strategic Command WWII: World at War, one slips into the Role of The Axis powers (Third Reich, Italy and Japan) or as Allies (France, England, United States, Etc.). In Contrast to its Predecessor, you have the complete World Map here and, as with Panzer Strategy or Order of Battle, the Supply plays a valid Role that has to be taken into account when The frontline is postponed. Due to the fact that a great many Nations are represented on the World Map, the Geopolitical Aspect also plays a Role that is kept quite simple, but should not be underestimated, especially in the later Course Of the game, as Good Relations are several Rounds and Prestige. It is essential to plan ahead the Player. Core is completely gone here as all Armies under Your Command are Your Core Units and each newly recutee as well. Like Panzer Corps, Order of Battle or Tank Strategy easy to learn but hard to master. What absolutely needs to be mentioned in all Slitherine Games, the Game is Also OpenSource ie. You have the Opportunity to beautify the Game according To your ideas. AS always, AI is Also a major Challenge. The Graphics are not up-to-date but functional but still nice to look at. By the fact that one zb. As Axis powers coordinated the Italians and Japanese, the SS Motto: "My Honor is Fidelity" fits like the Fist on the Eye. In that Sense Luck on General!
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