Average Playtime: 1 hour

Strategic Command WWII: World at War

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Fury Software’s Strategic Command series is back, and this time it will be taking on the world!

Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.

Building on the success of Strategic Command WWII: War in Europe, this new turn based game will provide even more opportunities to try out different strategies, maximising re-playability to the utmost!

Can Germany, Italy and Japan triumph and construct their new world order, or will triumph turn to disaster as the rest of the world mobilizes to meet force with force?

This is your opportunity to take command and change history!


  • New Features! From limited naval repairs to Kamikazes.
  • Take command of the Axis or Allies, and re-fight the whole of WWII!
  • Let the computer take control of some of your allies so you can concentrate on your favorite theaters.
  • Play on a top-down hex based map spanning the entire globe.
  • In addition to the Grand Campaign starting in 1939, Strategic Command WWII: World At War also includes shorter scenarios.
  • A realistic Fog of War simulates the historical atmosphere where you have to make decisions with only partial knowledge of your opponent's intentions and dispositions.
  • Play with a choice of 3-D unit graphics, or NATO countersif you prefer a more traditional wargaming experience
  • Research and upgrade your unitswith a unique level of choices! Infantry Weapons, Rockets, Anti-Submarine Warfare, Amphibious Warfare, and more!
  • Use Diplomacy to win over new allies and use your intelligence to undermine the enemy!
  • Contains a large number of strategic level Decision Events for you to choose your path to victory.
  • Very easy to use Editor to make your own “what-if” scenarios or create new maps and campaigns from scratch. Modders will be glad to know that this game can have 10 Major powers.
  • As a result we have a very active modding community who share their developments with other players, whether it be changing the look of the map or designing new campaigns, even covering conflicts in other time periods, there is a lot there!
Release date
Fury Software
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista, Windows 7, Windows 8, Windows 10 (Windows XP is not supported)
  • Processor: 1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)
  • Memory: 4 GB RAM
  • Graphics: 8MB video memory
  • DirectX: Version 9.0c
  • Additional Notes: Minimum screen resolution: 1024x768
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Last Modified: Aug 28, 2019

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Strategic Command WWII: World at War reviews and comments

Translated by
Microsoft from Deutsch
After the fantastic War in Europe, now in the complete World War Scene. The Strengths of the first Part were fully adopted, i.e. research, Diplomacy, supply, Vision, Partisans and the Construction of the Army including Army, air Force and navy, etc. At first Glance, the Combat System is reminiscent of Tank Corps, but is a bit deeper with The morale and Readiness of the Troops. After 45 Hours I had on normal a win all Over the Line with the Axis, to me seems like the AI, compared to the first Part, is playing a bit more defensively. Not wrongly understanding the AI in this Game Is one of the best and most challenging in the Field of Wargames, perhaps also the Balancing of Troop costs etc has been somewhat attenuated compared to the Russian Bear of the first Part. (I will test with the Allies as I Pass through and update the Review if necessary) The tasks are a bit strange, England were completely conquered, for example, in the Course of Operation Sea Lion and yet the Briton remained in the Game on paper. (It may still be Necessary to Fine-tune one or the other Patch) If you are looking for a turn-based Wargame in World War II, that really has depth and does not require a Study of Mechanics (War in the East ick listen to you trapsen), you will find your Eldorado here. To People who know that the Trains of AI take too long, simply set Fast Animations and no Messages in the Options and the Lap Change goes extremely fast. (I, for one, enjoy the Lap changes, the Tension between whether my Traps go up and the many small Plans work) A clear Recommendation from me.
Translated by
Microsoft from Deutsch
The Game is a worthy Successor to Strategic Command WWII: War in Europe. A Linund-based Hexfeld Strategy drill Such as PanzerCorps, Order of Battle or Tank Strategy. In Strategic Command WWII: World at War, one slips into the Role of The Axis powers (Third Reich, Italy and Japan) or as Allies (France, England, United States, Etc.). In Contrast to its Predecessor, you have the complete World Map here and, as with Panzer Strategy or Order of Battle, the Supply plays a valid Role that has to be taken into account when The frontline is postponed. Due to the fact that a great many Nations are represented on the World Map, the Geopolitical Aspect also plays a Role that is kept quite simple, but should not be underestimated, especially in the later Course Of the game, as Good Relations are several Rounds and Prestige. It is essential to plan ahead the Player. Core is completely gone here as all Armies under Your Command are Your Core Units and each newly recutee as well. Like Panzer Corps, Order of Battle or Tank Strategy easy to learn but hard to master. What absolutely needs to be mentioned in all Slitherine Games, the Game is Also OpenSource ie. You have the Opportunity to beautify the Game according To your ideas. AS always, AI is Also a major Challenge. The Graphics are not up-to-date but functional but still nice to look at. By the fact that one zb. As Axis powers coordinated the Italians and Japanese, the SS Motto: "My Honor is Fidelity" fits like the Fist on the Eye. In that Sense Luck on General!
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