Streets of Rogue reviews

Translated by
Microsoft from Deutsch
Early Access Review I had the Chance to try Streets of Rogue on release weekend. Have discovered it Saturday Afternoon and just spent 9 Hours in it. I Would have liked to have spent more, but the Weekend was over. Didn't think the Game would be so much Fun. :D The random Generation of Cities every Time you start a new Game leaves little Boredom, because new Constellations are always created. Your Mission is to remove the Bank's Safe? Good Luck when next to the Bench is the Police Station. And just don't let anything explode. .. Explode. Yes, the Thing about the Explosions. Does it BUMM, all the Bodies of the Dead nearby first in a thousand Parts. Suddenly there is Flesh and Blood everywhere. What sounds like an FSK18 thing isn't too bad in itself, you're more likely to laugh at it. Plus, it's Pixelart. :) But the best thing I always find is the third Level of each "Level." A random Event. One of them: Riots. All against all. That's What Bock does, I'll tell you that. :D Buy Recommendation yes, but not for 15 Euros. It's not worth It to me yet. Although most Of it is already in the Game and also works and funny, there is still a lack of Content. Levels three to at least five (which are more or less planned), For example, are not there yet. Some might do the Game as too easy despite the Rogue-era label. Get it a few Months later and if it costs under 10 Euros.
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Translated by
Microsoft from Deutsch
Early Access Review Here and there I like the Game. The fact that random Levels are generated every time you pass through creates a new Gaming experience. So so more or less. By and large, the Tasks you give are the same somewhere. Only the Construction of the Houses is different and the Rewards look different. At its Core, though, they are always the Same. I also like that there are many different Characters to Choose from, which always whiter different Preferences, and you can unlock more-you have to fulfill different Things, which is not immediately possible in some cases, because just random Worlds. What bothers me here, however, is that you can only complete many Levels by Force in the End. Real Stealth isn't really possible, either because you don't have the right Gadgets available or the Architecture just doesn't give it. Also, the unlockable Abilities-which in the End can only be reached by chance at Level ascent or Tasks-are all rather completely "meh" and you don't know what to really do with the, more or little, rare points. With me they hoarded themselves somehow only because I was all happy with the original Things and just didn't want me to get more Things to Choose from that I can't do anything with in the End. But yes, I can understand when you have over 100 Hours of fun with the Game-even in the EA, which offers about Half of the Story. I mean, the Game is crazy, always offers new herranous ways as well as many Things to discover. Unfortunately, it just didn't really hit my Taste. Still, as it is so far, the Game remains quite solid and entertaining. And for a quick Lap it's also there, as a Run to the abdomen takes about 10-20 Minutes in claim.
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