Average Playtime: 3 hours

Streets of Rogue

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Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment. Will you play as a soldier who shoots first and asks questions later? A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition? A genial bartender who can talk his way past the most intimidating of guards? Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army? The Mighty Feature-List Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered! Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!! Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer! Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too! Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too. 4-Player online and local cooperative modes lets you brutalize goons AND loneliness! Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
System requirements for Linux
Minimum:
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual Core
  • Memory: 2 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 300 MB available space
System requirements for macOS
Minimum:
  • OS: Mac OS X 10.8+
  • Processor: Intel Dual-Core
  • Memory: 2 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 300 MB available space
System requirements for PC
Minimum:
  • OS: Windows 7 or Later
  • Processor: Dual-Core Intel or AMD processor
  • Memory: 2 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 300 MB available space
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Last Modified: Aug 18, 2019
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Microsoft from Deutsch
Early Access Review I had the Chance to try Streets of Rogue on release weekend. Have discovered it Saturday Afternoon and just spent 9 Hours in it. I Would have liked to have spent more, but the Weekend was over. Didn't think the Game would be so much Fun. :D The random Generation of Cities every Time you start a new Game leaves little Boredom, because new Constellations are always created. Your Mission is to remove the Bank's Safe? Good Luck when next to the Bench is the Police Station. And just don't let anything explode. .. Explode. Yes, the Thing about the Explosions. Does it BUMM, all the Bodies of the Dead nearby first in a thousand Parts. Suddenly there is Flesh and Blood everywhere. What sounds like an FSK18 thing isn't too bad in itself, you're more likely to laugh at it. Plus, it's Pixelart. :) But the best thing I always find is the third Level of each "Level." A random Event. One of them: Riots. All against all. That's What Bock does, I'll tell you that. :D Buy Recommendation yes, but not for 15 Euros. It's not worth It to me yet. Although most Of it is already in the Game and also works and funny, there is still a lack of Content. Levels three to at least five (which are more or less planned), For example, are not there yet. Some might do the Game as too easy despite the Rogue-era label. Get it a few Months later and if it costs under 10 Euros.
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Translated by
Microsoft from Deutsch
Early Access Review Here and there I like the Game. The fact that random Levels are generated every time you pass through creates a new Gaming experience. So so more or less. By and large, the Tasks you give are the same somewhere. Only the Construction of the Houses is different and the Rewards look different. At its Core, though, they are always the Same. I also like that there are many different Characters to Choose from, which always whiter different Preferences, and you can unlock more-you have to fulfill different Things, which is not immediately possible in some cases, because just random Worlds. What bothers me here, however, is that you can only complete many Levels by Force in the End. Real Stealth isn't really possible, either because you don't have the right Gadgets available or the Architecture just doesn't give it. Also, the unlockable Abilities-which in the End can only be reached by chance at Level ascent or Tasks-are all rather completely "meh" and you don't know what to really do with the, more or little, rare points. With me they hoarded themselves somehow only because I was all happy with the original Things and just didn't want me to get more Things to Choose from that I can't do anything with in the End. But yes, I can understand when you have over 100 Hours of fun with the Game-even in the EA, which offers about Half of the Story. I mean, the Game is crazy, always offers new herranous ways as well as many Things to discover. Unfortunately, it just didn't really hit my Taste. Still, as it is so far, the Game remains quite solid and entertaining. And for a quick Lap it's also there, as a Run to the abdomen takes about 10-20 Minutes in claim.
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