Strike Suit Zero: Director's Cut reviews

Translated by
Microsoft from Deutsch
Anyone who knows Gundam knows this, but one should know the following:-There are only Long-distance weapons and the Player has significantly higher potential for damage, even at the highest Degree of Difficulty. -The Capabilities of the Strikesuit are far superior to the normal Hunters and Big Combat Ships and only the Player uses them. -For the normal Player, it takes about 10 Hours to get Platinum (highest Award, for certain Number Points) missions, longer only if you want all The Achivements or try to break the High Scores. -The Player Weapons are extremely accurate and you rarely miss and almost never in the Strikesuit, since the Collection circle there fills almost the entire action field ... If What is between, everyone has to decide for themselves whether the Price is worth the whole. -> The Video shows the good thing as well as possible. PS: If you have not been able to read well in English since you can read quickly to get to see the Action, because this takes place only in a Subtitle window, also in the middle Of the more gripping fights and also only The Story and no Status Announcements, from E.g. other Ships (such as Strike the Torpedoes in a Ship to be protected)
Translated by
Microsoft from Deutsch
Strike Suit Zero: Director's Cut is a Space Shooter from Born Ready Games. It is in broad terms that People have built Colonies in Space and they are now waging war with the Earth and you have to intervene in this Conflict yourself. You get the Strike Suit very early, a very special Ship that can transform and is superior to all other Ships. The Game is quite fast and Action-packed. There are several Missions with different Tasks. Mostly flying somewhere, destroying or doing something, and that Point totally spoiled the Game for me, protecting something. Yes, in pretty much every Mission there's an Escort Part, which is also why I didn't play through this Game. In addition, most Escort Parts are absolutely pointless (E.g. Protect a Battleship armed to the Teeth in Slow Motion To protect space Torpedoes ... As if it couldn't shoot them down itself ...) In each Mission, you face different types of Ships that require different Tactics. The Target Detection of the individual Weapons is quite precise and the Flight Behaviour of the Ships is good. At the End of each Mission, you then get your Score calculated and, depending on a Badge Including reward. The Graphics are nice. The individual Ship types are very different and richly detailed and space looks beautiful in most Missions. Only the Lighting Effects are sometimes a bit overly garish. The Sound is very good and seems largely realistic (E.g. The smashing Torpedoes) and also the Speakers sound motivated and appropriate to their Lyrics. On the whole, not a bad Game and certainly worth a Look for Genrefans, but I strongly advise anyone who doesn't like escort Missions from this Game. I didn't Enjoy it because of it and therefore gets the Thumbs down.
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