Average Playtime: 3 hours

Strike Suit Zero: Director's Cut

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About

In the year 2299, an interstellar war rages. Take control of the Strike Suit – a craft with the ability to transform into a hulking suit of space armor - in a bid to save Earth from destruction. Immerse yourself in massive fleet battles where your dogfighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story spanning 17 unique missions. Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart piece by piece. Upgrade your Strike Suit and customize your weapon load-outs to tailor combat to your tastes. Take advantage of six craft, including three Strike Suits, to experience dogfighting action as you’ve never seen it before.
The Director’s Cut is the definitive version of the game featuring a next-gen graphical overhaul, restructured campaign and additional content – including the Heroes of the Fleet campaign.
This is space combat reborn. Key Features
Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode).
Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
Vibrant and vivid universe: space is far from the dark, featureless void you'd expect. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion).
Music from award-winning sound designer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino).
Director’s Cut features new ship models, improved textures and lighting, a restructured campaign, the Heroes of the Fleet mission pack and the Marauder and Raptor Strike Suits.

Release date
Developer
Born Ready Games
Publisher
Born Ready Games
Age rating
Not rated
Website
http://www.strikesuitzero.com

System requirements for PC

Minimum:
  • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
  • Processor: Intel Core 2 Quad
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Recommended:
  • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
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Last Modified: Sep 17, 2019

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Sinkler

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Chimech0

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► Strike Suit Zero: Director's Cut Gameplay HD
Apr 9, 2014
Throneful
Strike Suit Zero - Directors Cut - Better Than Ever
Apr 8, 2014
Scott Manley
Strike Suit Zero: Director's Cut -- Announcement Trailer
Mar 7, 2014
PlayStation
Strike Suit Zero Director's Cut Trailer (PS4 - Xbox One)
Feb 19, 2014
GameNewsOffi...
Strike Suit Zero: Directors Cut - #1 Introduction
Apr 16, 2014
Scott Manley
Strike Suit Zero Director's Cut - Launch Trailer
Apr 4, 2014
Xbox FR
View all videos
8,558 items
3.75%
STRIKE THREE!
KILL 3 OR MORE TARGETS WITH A SINGLE BLAST OF THE RAPTOR'S CANNON.
5.00%
STRIKE FAST
COMPLETE LAST MISSION IN LESS THAN 7 MINUTES.
5.00%
TAKE ONE FOR THE TEAM
SURVIVE A DIRECT TORPEDO HIT IN THE MARAUDER.
5.00%
SAVE EARTH’S FUTURE
GET A BETTER ENDING.
6.25%
COMPLETIST
UNLOCK EVERYTHING.
view all achievements
14 items

Strike Suit Zero: Director's Cut reviews and comments

Translated by
Microsoft from Deutsch
Anyone who knows Gundam knows this, but one should know the following:-There are only Long-distance weapons and the Player has significantly higher potential for damage, even at the highest Degree of Difficulty. -The Capabilities of the Strikesuit are far superior to the normal Hunters and Big Combat Ships and only the Player uses them. -For the normal Player, it takes about 10 Hours to get Platinum (highest Award, for certain Number Points) missions, longer only if you want all The Achivements or try to break the High Scores. -The Player Weapons are extremely accurate and you rarely miss and almost never in the Strikesuit, since the Collection circle there fills almost the entire action field ... If What is between, everyone has to decide for themselves whether the Price is worth the whole. -> The Video shows the good thing as well as possible. PS: If you have not been able to read well in English since you can read quickly to get to see the Action, because this takes place only in a Subtitle window, also in the middle Of the more gripping fights and also only The Story and no Status Announcements, from E.g. other Ships (such as Strike the Torpedoes in a Ship to be protected)
Translated by
Microsoft from Deutsch
Strike Suit Zero: Director's Cut is a Space Shooter from Born Ready Games. It is in broad terms that People have built Colonies in Space and they are now waging war with the Earth and you have to intervene in this Conflict yourself. You get the Strike Suit very early, a very special Ship that can transform and is superior to all other Ships. The Game is quite fast and Action-packed. There are several Missions with different Tasks. Mostly flying somewhere, destroying or doing something, and that Point totally spoiled the Game for me, protecting something. Yes, in pretty much every Mission there's an Escort Part, which is also why I didn't play through this Game. In addition, most Escort Parts are absolutely pointless (E.g. Protect a Battleship armed to the Teeth in Slow Motion To protect space Torpedoes ... As if it couldn't shoot them down itself ...) In each Mission, you face different types of Ships that require different Tactics. The Target Detection of the individual Weapons is quite precise and the Flight Behaviour of the Ships is good. At the End of each Mission, you then get your Score calculated and, depending on a Badge Including reward. The Graphics are nice. The individual Ship types are very different and richly detailed and space looks beautiful in most Missions. Only the Lighting Effects are sometimes a bit overly garish. The Sound is very good and seems largely realistic (E.g. The smashing Torpedoes) and also the Speakers sound motivated and appropriate to their Lyrics. On the whole, not a bad Game and certainly worth a Look for Genrefans, but I strongly advise anyone who doesn't like escort Missions from this Game. I didn't Enjoy it because of it and therefore gets the Thumbs down.
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