Sunburn (bl4st, Devarieuxmusic)
About
- Sunburn -
A spaceship has crashed on the surface of a planet.
You play as a mining drone that must recover and transmit critical data lost during the crash.
The planet you are about to explore is extremely close from a sun and your battery is not built to withstand high surface temperatures.
You will have to mine materials to improve your drone but also terraform a path to reach your goal before your battery runs out.
- About-
I made this game alone in 3 days for the WOWIE Game Jam #3, folowing the there "Failure is progress". This project was a big technical challenge for me as i wanted to experiment with procedural terrain generation. The game is not heavily optimized and will probably bottleneck your CPU when you respawn, i did my best considering the short time frame ¯\_(ツ)_/¯
PS : Sorry for the trash UI, i had to rush it.
- Controls -
WASD / ZQSD : Move
Mouse Left / Right : Remove / Create Terrain
Spacebar : Thrusters (require Upgrade)
O / P : Mouse Sensitivity +5% / -5%
K : Kill / Respawn
Mouse Wheel : Camera distance
- Contribution -
Design / Code : bl4st
Music : Devarieux Music
- Ressources -
Height-Based gradient shader
Sci-Fi Space Asset Pack
Lasers / Sunburn / Thrusters SFX
Aura Volumetric Lighting (v1)
-Informations -
I made the builds for Mac and Linux but i couldn't test them, let me know if you are running into game breaking issues on those platforms.