Super Cube Smash reviews

Translated by
Microsoft from Russian
Another game created by Unity. The Game begins with the fact that you fly to a spaceship. You will Play for a mini crawler on the track. Your task is to find the core and destroy. Along the way you will come across enemies, and naturally all your enemies will be in the form Of a cube) As you will need to move through the abyss the same through the cube. In General, a cubic game that can be seen by name. The Game with the top view, the graphics in the game on the level, the truth places will be dark, the music each time unique, as the music is genius by the way you play. Just want to add that the game lacks achievements and collectible cards, if you add, then there will be everything you need for indie games) Below you will find five-minute video Gemplya-it is better to see 1 times than a hundred times read) https://youtu.be/TvYi8VUlaS8
Translated by
Microsoft from Russian
Attention! The Review contains my personal opinion about the game. The Action of the game takes place on the ship ' The Dwarfstone ', where the strangest things happen... Your task is to get to the main center and destroy the source of "flooding" of alien cubes before it is in the uncontrolled chaos of death. Let's Start with the fact that the bugs in the game is not at all. No one, with the fact that the project is working one person-Lewis Fitzjohn. At the beginning of the game is attached training, which tells about all the possibilities. Control is quite simple-WASD for walking and three mouse buttons to attack, supported by the controller. The Design of each level was made by hand, cost it a year of continuous labor. The Objects are well detailed, the effects for objects and shooting are worked out. In Super Cube Smash are present elements of the puzzle, which is also a plus. The Music is generated as you progress through the game, which means that if you change your move, the melody changes as well. Complexity over time increases, the longer you play-the harder you are. I want to pay special attention to the optimization, cheap laptop 2010 gives a stable 36 fps, not to mention the technique of past years, the requirements have risen sharply. I have not met any "frieze" or "Dropa" for several hours of the game. On A modern computer there will be no problems, you will be, literally, on the ship, floating with the flow. Super Cube Smash – "Well-Done" project, the development of which is carried out by one person, it is more than worthy. The Combination of gameplay "without Stones", pleasant atmospheric graphics, the presence of elements of the puzzle and the huge work done does not allow me to recommend the Super Cube Smash. Well, forward, to protect the ship from the annoying invasion of cubes? ;) http://steamcommunity.com/sharedfiles/filedetails/?id=746030501 http://steamcommunity.com/sharedfiles/filedetails/?id=746030516 http://steamcommunity.com/sharedfiles/filedetails/?id=746030531
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