Average Playtime: 1 hour

Super Cube Smash

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About

This is my first published game, made using Unity and Playmaker.

Super cube smash is a rhythmic action game that generates music as you play.

It is set on the mysterious ancient spaceship 'The Dwarfstone' where the most peculiar and unfortunate of events have occurred.

Your mission is to find the core of the ship and destroy the source of the acidic alien cube swarm, before it grows to a concentration beyond your control.

Super Cube Smash is a very difficult single player challenge, with an official steam leader board.

Features...

-Rhythmic step-sequencer; putting everything in time to the rhythm, even your gun shots.

-Dark, moody and colourful aesthetic.

-Responsive, familiar controls (wasd and mouse or Xbox pad).

-17 tough hand crafted levels.

-Non-linear completion.

-Adaptive difficulty. The more you complete and level up, the harder it gets.

-A shooting game without gore (child friendly).

-Hardcore mode (because the game isn't hard enough already). Granting the opportunity for higher scores.


Super cube smash was created solely by Lewis Fitzjohn over the course of 2014 - 2015.
Steam online leader-board functionality implemented by David Jordan.
Platforms
Release date
Developer
Lewis Fitzjohn
Publisher
Lewis Fitzjohn
Age rating
Not rated
Website
http://www.supercubesmash3d.com

System requirements for macOS

Minimum:
  • OS: OS X
  • Processor: intel i3
  • Memory: 1 MB RAM
  • Graphics: 1GB VRAM
  • Storage: 1640 MB available space
Recommended:
  • OS: OS X
  • Processor: intel i5
  • Memory: 4 MB RAM
  • Graphics: 1GB DDR5 Vram
  • Storage: 1640 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel i3
  • Memory: 1 GB RAM
  • Graphics: 1GB Vram (eg. GeForceGT 610)
  • DirectX: Version 9.0
  • Storage: 1640 MB available space
Recommended:
  • OS: Windows 7
  • Processor: AMD A8-7600 (Quad Core)
  • Memory: 4 GB RAM
  • Graphics: 1 GB DDR5 Vram (Radeon HD 6800)
  • DirectX: Version 9.0
  • Storage: 1640 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Super Cube Smash reviews and comments

Translated by
Microsoft from Russian
Another game created by Unity. The Game begins with the fact that you fly to a spaceship. You will Play for a mini crawler on the track. Your task is to find the core and destroy. Along the way you will come across enemies, and naturally all your enemies will be in the form Of a cube) As you will need to move through the abyss the same through the cube. In General, a cubic game that can be seen by name. The Game with the top view, the graphics in the game on the level, the truth places will be dark, the music each time unique, as the music is genius by the way you play. Just want to add that the game lacks achievements and collectible cards, if you add, then there will be everything you need for indie games) Below you will find five-minute video Gemplya-it is better to see 1 times than a hundred times read) https://youtu.be/TvYi8VUlaS8
Translated by
Microsoft from Russian
Attention! The Review contains my personal opinion about the game. The Action of the game takes place on the ship ' The Dwarfstone ', where the strangest things happen... Your task is to get to the main center and destroy the source of "flooding" of alien cubes before it is in the uncontrolled chaos of death. Let's Start with the fact that the bugs in the game is not at all. No one, with the fact that the project is working one person-Lewis Fitzjohn. At the beginning of the game is attached training, which tells about all the possibilities. Control is quite simple-WASD for walking and three mouse buttons to attack, supported by the controller. The Design of each level was made by hand, cost it a year of continuous labor. The Objects are well detailed, the effects for objects and shooting are worked out. In Super Cube Smash are present elements of the puzzle, which is also a plus. The Music is generated as you progress through the game, which means that if you change your move, the melody changes as well. Complexity over time increases, the longer you play-the harder you are. I want to pay special attention to the optimization, cheap laptop 2010 gives a stable 36 fps, not to mention the technique of past years, the requirements have risen sharply. I have not met any "frieze" or "Dropa" for several hours of the game. On A modern computer there will be no problems, you will be, literally, on the ship, floating with the flow. Super Cube Smash – "Well-Done" project, the development of which is carried out by one person, it is more than worthy. The Combination of gameplay "without Stones", pleasant atmospheric graphics, the presence of elements of the puzzle and the huge work done does not allow me to recommend the Super Cube Smash. Well, forward, to protect the ship from the annoying invasion of cubes? ;) http://steamcommunity.com/sharedfiles/filedetails/?id=746030501 http://steamcommunity.com/sharedfiles/filedetails/?id=746030516 http://steamcommunity.com/sharedfiles/filedetails/?id=746030531
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