Super Cyborg reviews

Translated by
Microsoft from Russian
Stylized as a game with the famous name Contra from Konami. There are references to the version on NES and SEGA MD2. Great Music. Dynamic levels that defy your reaction and nerves. At large levels There are no check-in and after the loss of all four lives, the levels have to go anew. I liked the game, except the last level, where the developer clearly overreacted with complexity (I have not seen such tin even in HARD CORPS).
Translated by
Microsoft from Spain
If you come to say that this game is only one more clone against, do me a favor to take your criticism elsewhere. This game did what Konami long ago that no longer: bring that unique essence to us to play the classic cons (and sometimes we play again), has a wonderful load of nostalgia, difficulty and a unique retro style that fascino me from the moment I saw it. Many of his flaws were corrected, and the truth is worth having in the library, especially if you are fond of retro style games.
Translated by
Microsoft from Russian
Want a pain in the ass? Get. The High, but grounded and balanced complexity of the game will delight the untrained player. For those who want to just run and shoot-the game provided cheats. Which is also a pretty wise decision on the part of developers. However, the use of cheats is not recommend. The Game is worth its complexity. Super Cybirg is very close to Contra 3, rather than to Contra Hard Corps, which means-to pass the player to rely on his skill, rather than memorizing patterns of behavior of enemies. For everyone who remembers old games.
Translated by
Microsoft from Russian
Great Music and very responsive management. However, the game and the LED design are terrible, especially when compared with the first two parts of the Contra. Almost all boss attacks boil down to the fact that if you see her for the first time and not guess where you need to get up, it's a guaranteed death. The same levels, such a feeling, are made not to give some challenge player, and to get him to be a mess in front of the boss. One of the biggest disadvantages-the weapon. The Presence of the same spread in the Contra let and simplified the game, but the default to pass any place was not difficult if the proper skill. Here, most of the levels and bosses directly zadizajneno exactly the way to pass it only with the presence of certain weapons. And in case of death it is often easier to start the level anew than to try to pass it on default, as it will be banal will take much less time and nerves, that already turns the game from platforming into some shmapp or bullet-hell a-la Gradius. And at the sixth level, I almost fell asleep. Meh.