Average Playtime: 4 hours

Super Cyborg

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About

Super Cyborg is an old school non-stop hardcore run'n'gun action game! You are an elite battle cyborg who is sent in to investigate a series of anomalies on a mysterious island. The merciless and powerful alien known only as the 'Xirxul life form' has been awakened by unwitting scientists and now: all humanity is in danger! Shoot, run and jump through 7 levels filled with endless hordes of biological terrors and some of the fiercest boss fights in any title. Destroy everything that moves on this island, because if it moves- it kills!
Are you ready to save the Earth?

Now with trading cards!
Platforms
Release date
Developer
Music by Darkman007
,
Artur Games
Publisher
Artur Games
Age rating
Not rated
Website
http://ar2rgames.blogspot.com

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, Windows 7, Windows 8
  • Processor: Pentium 4 800MHz or equivalent
  • Memory: 512 MB RAM
  • Graphics: ATI or NVidia card w/ 256 MB RAM
  • DirectX: Version 9.0c
  • Storage: 100 MB available space
  • Sound Card: Yes
  • Additional Notes: NetPlay requires a very good internet connection for better experience. Slow connection and high ping may cause glitches.
Recommended:
  • OS: Windows XP, Vista, Windows 7, Windows 8
  • Processor: Core 2 Duo 2GHz or equivalent
  • Memory: 1 GB RAM
  • Graphics: ATI or NVidia card w/ 512 MB RAM
  • DirectX: Version 9.0c
  • Storage: 100 MB available space
  • Sound Card: Yes
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Last Modified: Jan 8, 2023

Where to buy

Steam

Top contributors

Sinkler

2 edits
122
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811,934 items
3.70%
Explorer
Find all hidden power-ups
3.70%
Collector
Collect all power-ups in the game (including all hidden power-ups)
3.70%
Ultra Ultimate Super Cyborg
Complete the game on 'Hard' difficulty setting with no deaths
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Bodyguard
Complete the game on any difficulty setting in coop mode without any single shot and deaths from player 2
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Golden Cyborg
Earn 500000 points
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Super Cyborg reviews and comments

Translated by
Microsoft from Russian
Stylized as a game with the famous name Contra from Konami. There are references to the version on NES and SEGA MD2. Great Music. Dynamic levels that defy your reaction and nerves. At large levels There are no check-in and after the loss of all four lives, the levels have to go anew. I liked the game, except the last level, where the developer clearly overreacted with complexity (I have not seen such tin even in HARD CORPS).
Translated by
Microsoft from Spain
If you come to say that this game is only one more clone against, do me a favor to take your criticism elsewhere. This game did what Konami long ago that no longer: bring that unique essence to us to play the classic cons (and sometimes we play again), has a wonderful load of nostalgia, difficulty and a unique retro style that fascino me from the moment I saw it. Many of his flaws were corrected, and the truth is worth having in the library, especially if you are fond of retro style games.
Translated by
Microsoft from Russian
Want a pain in the ass? Get. The High, but grounded and balanced complexity of the game will delight the untrained player. For those who want to just run and shoot-the game provided cheats. Which is also a pretty wise decision on the part of developers. However, the use of cheats is not recommend. The Game is worth its complexity. Super Cybirg is very close to Contra 3, rather than to Contra Hard Corps, which means-to pass the player to rely on his skill, rather than memorizing patterns of behavior of enemies. For everyone who remembers old games.
Translated by
Microsoft from Russian
Great Music and very responsive management. However, the game and the LED design are terrible, especially when compared with the first two parts of the Contra. Almost all boss attacks boil down to the fact that if you see her for the first time and not guess where you need to get up, it's a guaranteed death. The same levels, such a feeling, are made not to give some challenge player, and to get him to be a mess in front of the boss. One of the biggest disadvantages-the weapon. The Presence of the same spread in the Contra let and simplified the game, but the default to pass any place was not difficult if the proper skill. Here, most of the levels and bosses directly zadizajneno exactly the way to pass it only with the presence of certain weapons. And in case of death it is often easier to start the level anew than to try to pass it on default, as it will be banal will take much less time and nerves, that already turns the game from platforming into some shmapp or bullet-hell a-la Gradius. And at the sixth level, I almost fell asleep. Meh.
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