Super Dungeon Tactics reviews

Translated by
Microsoft from Russian
The Attitude to this game depends very much on whether it resonates with you or not. The Essence-this game is made by the Super Dungeon Explorer, quite accurately transmitting the source, as I understand. Hence the pros and cons of the game. The basis is a classic tactical scheme-one action and one move over the course + Free action can use a limited number of extensions, including the Lecchichki. In This plan without revelations, except that the movement is stylized under the pressure-we like to move the figures. But There are peculiarities of course. 1) First, it is a specific system of character development-parameters and features, except the basic, are entirely determined by their equipment-no levels and pumping. Each class has its own set Of equipment. This system has its own charm-strike group can be changed as you wish, it would be something to wear. But It is implemented through a root wound, which is why there are situations where the characters you carry with you all the game, are on an order weaker than beginners. So I was the first few hours on all missions went with a warrior, but he did not fall new axe, eventually had to switch to the Paladin, which immediately came with a good sword. On the one hand it stimulates rotation of frames, on the other-causes irritation. Second, a fun idea with bonuses like elevated level, armor and so on at the beginning of the turn, clearly came from the point. At The beginning of each round throw the dice bonuses-one for each living hero and an elite opponent-of which each hero should choose to gain a taste. The Idea is fun-as long as you have few heroes and opponents. But one day they become very, very much. And the dice must be sorted out every round. And appoint each fighter. Every round! It's wasted a lot of time. It is Especially annoying when there are only a few little things left, and you still have to go through the dice. Third, In addition to bonuses, the dice can give the opportunity to use the skills, and here is the main jamb game. 90% of the time we use the same basic attacks. Because you have to choose-or gain, or special attack. And the point of special attacks, as a rule, zero, except that cool things with blue chips come across. Mostly because the attacks are growing criminally slowly. 3 damage from the barbarian attack against 6 damage from the base attack-seriously? Or the priestess heals for 1 point of health, while the enemy is increasingly hitting 3 and above. And so everywhere. You can Humble yourself, and if you catch the wave, it will be fun and interesting. But The game also easily causes fatigue and frustration. Even The game has a wild problem with directing-tasks completely haphazard can be as quick cleanup for 5 minutes, and suddenly turn the Izmatatom Marophon on 4 + missions without the ability to change equipment and set of characters. However, the tasks are relatively diverse, we are not always obliged to kill everyone. There is a Plot, it is easy, without serious attitude to itself and places even amusing dialogue. That's just fed entirely through the talking Heads. In General, to buy rather recommend, the pleasure of the game to get easy. Simply resentment comes just as easily. But more fun.
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Not as good as Regalia, and has some problems with UI because it's a port from mobile devices. But still, a good tactical RPG.