Super Dungeon Tactics
About
Super Dungeon® Tactics is a classic turn-based game featuring exciting, new gameplay mechanics. Along with traditional RPG characters making you feel right at home, the dynamic gameplay will keep you on your toes.
Call upon 15 heroes, each with unique abilities, to combat the Dark Consul’s forces throughout the magical land of Crystalia. Explore ever-changing dungeons and battle diverse hordes of monsters during your adventures. React to the tides of battle with randomly rolled ability dice; boost core stats or unlock potent abilities, it’s up to you — and a little luck — to use them to their fullest potential. Choose wisely and craft the ultimate band of heroes to complete each adventure.Balance of strategy and chanceIn Super Dungeon Tactics, chance may influence short term decisions but never gets in the way of your overall strategy.Round BoostsEvery round, unique dice enhance character stats and provide access to special abilities making every round a new challenge.Loot-based LevelingWith progression tied to loot, no heroes are left behind. Swap equipment around and bring heroes anywhere without worry of underleveling.Player-controlled initiative orderChoose which hero activates on an initiative turn to maximize each hero's potential.Aggro management systemInfluence who the enemy attacks. Passive abilities, consumables, healing, and killing all affect Aggro.Persistent Multi-part questsQuests take heroes on journeys across multiple locations. Divide and conquer by splitting the party to accomplish objectives in different areas.
Call upon 15 heroes, each with unique abilities, to combat the Dark Consul’s forces throughout the magical land of Crystalia. Explore ever-changing dungeons and battle diverse hordes of monsters during your adventures. React to the tides of battle with randomly rolled ability dice; boost core stats or unlock potent abilities, it’s up to you — and a little luck — to use them to their fullest potential. Choose wisely and craft the ultimate band of heroes to complete each adventure.Balance of strategy and chanceIn Super Dungeon Tactics, chance may influence short term decisions but never gets in the way of your overall strategy.Round BoostsEvery round, unique dice enhance character stats and provide access to special abilities making every round a new challenge.Loot-based LevelingWith progression tied to loot, no heroes are left behind. Swap equipment around and bring heroes anywhere without worry of underleveling.Player-controlled initiative orderChoose which hero activates on an initiative turn to maximize each hero's potential.Aggro management systemInfluence who the enemy attacks. Passive abilities, consumables, healing, and killing all affect Aggro.Persistent Multi-part questsQuests take heroes on journeys across multiple locations. Divide and conquer by splitting the party to accomplish objectives in different areas.
System requirements for Nintendo Switch
System requirements for PlayStation 4
System requirements for Xbox One
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Dual Core 2.2GHz
- Memory: 2 GB RAM
- Graphics: 2 GB
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Onboard
Recommended:
- OS: Windows 7
- Processor: Dual Core 2.2GHz
- Memory: 4 GB RAM
- Graphics: 4 GB
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Onboard
System requirements for macOS
Minimum:
- OS: 10.9
- Processor: Recommended Dual Core 2.5GHz
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 5 GB available space
- Sound Card: Onboard
Recommended:
- OS: 10.9
- Processor: Recommended Quad Core 2.5GHz
- Memory: 4 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
- Sound Card: Onboard
Super Dungeon Tactics reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
The Attitude to this game depends very much on whether it resonates with you or not.
The Essence-this game is made by the Super Dungeon Explorer, quite accurately transmitting the source, as I understand. Hence the pros and cons of the game. The basis is a classic tactical scheme-one action and one move over the course + Free action can use a limited number of extensions, including the Lecchichki. In This plan without revelations, except that the movement is stylized under the pressure-we like to move the figures.
But There are peculiarities of course.
1) First, it is a specific system of character development-parameters and features, except the basic, are entirely determined by their equipment-no levels and pumping. Each class has its own set Of equipment. This system has its own charm-strike group can be changed as you wish, it would be something to wear. But It is implemented through a root wound, which is why there are situations where the characters you carry with you all the game, are on an order weaker than beginners. So I was the first few hours on all missions went with a warrior, but he did not fall new axe, eventually had to switch to the Paladin, which immediately came with a good sword. On the one hand it stimulates rotation of frames, on the other-causes irritation.
Second, a fun idea with bonuses like elevated level, armor and so on at the beginning of the turn, clearly came from the point. At The beginning of each round throw the dice bonuses-one for each living hero and an elite opponent-of which each hero should choose to gain a taste. The Idea is fun-as long as you have few heroes and opponents. But one day they become very, very much. And the dice must be sorted out every round. And appoint each fighter. Every round! It's wasted a lot of time. It is Especially annoying when there are only a few little things left, and you still have to go through the dice.
Third, In addition to bonuses, the dice can give the opportunity to use the skills, and here is the main jamb game. 90% of the time we use the same basic attacks. Because you have to choose-or gain, or special attack. And the point of special attacks, as a rule, zero, except that cool things with blue chips come across. Mostly because the attacks are growing criminally slowly. 3 damage from the barbarian attack against 6 damage from the base attack-seriously? Or the priestess heals for 1 point of health, while the enemy is increasingly hitting 3 and above.
And so everywhere. You can Humble yourself, and if you catch the wave, it will be fun and interesting. But The game also easily causes fatigue and frustration.
Even The game has a wild problem with directing-tasks completely haphazard can be as quick cleanup for 5 minutes, and suddenly turn the Izmatatom Marophon on 4 + missions without the ability to change equipment and set of characters. However, the tasks are relatively diverse, we are not always obliged to kill everyone.
There is a Plot, it is easy, without serious attitude to itself and places even amusing dialogue. That's just fed entirely through the talking Heads.
In General, to buy rather recommend, the pleasure of the game to get easy. Simply resentment comes just as easily. But more fun.