Average Playtime: 4 hours

Troubleshooter

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About

Troubleshooter is a turn-based RPG with the story of Albus and the events happening around him. The story begins with Albus becoming an official Troubleshooter who then returns to his hometown to begin his journey as he meets new friends and colleagues on the way.
The story of Albus will be updated with at least 1 scenario stage every week.
You will experience different events and meet different people and make it through the missions by playing as Albus and controlling his colleagues.
The characters appearing in the missions will have different decisions to make, and this will affect the relationships of the characters within the game to provide a slightly different story depending on the decisions.
The current version contains 6 scenario stages.
There are colleagues who accompanies Albus through the game. You will be able to meet different characters as you play his story. You might meet them during missions and become friends or you can recruit them to make them an official member of the company.
Users may recruit different characters and choose different combinations for each mission to suit their style of play.
The current version allows you to recruit Sion as your first colleague.

Release date
Developer
Kodobur Yazilim
,
Dandylion
Publisher
Kodobur Yazilim, Dandylion
Age rating
0+ Everyone
Website
http://www.dandylion.co.kr

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Windows 7 SP1, Windows 8.1, Windows 10
  • Processor: Intel Core i3 3220 @ 3.3 GHz, AMD FX 4300 @ 3.8 GHz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GTX 650 with 1 GB VRAM or AMD Radeon HD 7750 with 1 GB VRAM or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible using the latest drivers
Recommended:
  • OS: Windows 7 SP1, Windows 8.1, Windows 10
  • Processor: Intel Core i5 3570 @ 3.4 GHz, AMD FX 6300 @ 3.5 GHz or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 960 with 2GB VRAM or AMD Radeon R9 280X with 3GB or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible using the latest drivers

System requirements for Nintendo Switch

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Last Modified: Oct 18, 2023

Where to buy

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White Lion and Black Witch
You've seen ending of the White Lion and Black Witch.
1.02%
Mudbath
Complete the 'For Today' scenario mission above the Cruel difficulty with Challenge Mode.
1.02%
The Passionate Performance
Use [ Finale ] with more than 5 stacks of [ Coolness ].
1.02%
Got a Clue
Complete the scenario mission 'Got a Clue'
1.02%
Crimson Crow
You've seen ending of the Crimson Crow.
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264 items
Troubleshoorters
[Stream VOD] Troubleshooter: Abandoned Children - Part 5
First look: Troubleshooter (anime XCOM!)
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Troubleshooter reviews and comments

What a strange and interesting game.

PROS:
- Colorful visuals
- Distinct and unique world
- Combat mechanics
- Music

CONS:
- User interface
- Tutorials
- Story and dialogues
- Difficulty balance
- Post-game difficulty spike

Korean turn-based, with some sprinkles of visual novel and, as per developer nationality, cheesy koren soap-opera story and dialogues.

Focus is on a complex combat setup of abilities, combos, and its unlocks, in a neverending loop of finding the perfect combo to overcome the dozens of enemies thrown at the player in every single map.

The biggest issue and an actual game killer to its enjoyment is the user interface, which is a clusterfuck of colors, multiple badly designed buttons and popups hiding info in the background. Add a sloppy tutorial and you are forced to slog through wikis and videos to get the basics.

An entire pokemon sub-mechanic that is a mini-game in itself. Another drone building mini-game added on top of it, which is barely mentioned in the main story and has no tutorial.

Maps taking up to 1 hour to complete are the norm, with some needing over 2 hours if you chase that very small amount of XP the main quest gives.

One other big downside is the post-game content which multiplies the difficulty exponentially and will cause frustrating game-overs when suddenly your tanks get two-shotted by a single turn of a single enemy out of a half dozen engaged with it, supported by enemy overwatches and combos that leave no room for error even on the lowest difficulty.

In the end recommended for its unque combination of visuals and mechanics not found elsewhere and worth trying.
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«Underrated»
Translated by
Microsoft from Deutsch
Early Access Review Well, this game isnt finished and is missing some stuff that would make it one of the best if not the best of its kind (tactical RPG's) yet what already is ingame is more promissing than Subnautica's earlyest builds. Ill just start with the fact that there is an actual story in this game. Atm. we only see parts of it and get thrown right into the action with different characters that all have their own objectives, yet what we can hear and see so far makes one want to know more. Ill just skip on what the game does great, basicaly its a mixture of Xcom, FFTactics, Newer Fire Emblems AND Only my Railgun (great anime, just recently watched it despite its age, i needed quiet the time to get used to female OP mainchars (even thou Touma is way more powerf ull yet he restrains himselfe and searches for the best solution (safe in index, where he actualy went nuts at least 3 times (and DAMN he WAS angry on that dude that wanted to achive lvl 6(and he kicked his♥♥♥♥♥powerlevels would have ben Touma= Kuririn vs Dude = Berus). Back to the thing why its similar to Only my railgun thou : A bigass City with people posessing Esper Ability's and most of them use them for good and saving people (or for their own gain while saving people at the same time). There are 3 con's atm. wich i already let the dev's know. 1. Is the lack of a character creator, even thou my bet is that they will give us one AFTER one completes the main story (wich has a focus on the chars we already encountered) 2. Is the COOP mode. They said maybe. But this would add greatly to its replayability even when the maps remain the same (the locations of enemy's as well as their numbers AND elite/boss status differ) So i hope it gets added later. 3. Is moddability. Yes given it has quiet the similarity's already why not change Sion to Misaka(they HAVE the same skills) Or even better, let us adjust stuff (like power/level/Ability's of foes) Can i recomend it already despite it being young? Absolutely. Althou let me warn you : The contend is still limited albeit you can grind/level/loot quiet some stuff and gain quiet some power, even when its mostly RPG it still has a sometimes step difficulty (like i said in a forum post, the first time i encountered those dog like thing s i was utterly annihilated by them despite being quiet powerfull) wich can frustrate some people and make them "bad review" a game because they either do not understand OR have the patience for games like that. Its not Xcom here! Your not FORCED to make progress, you can grind, become stronger and try again!
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