Dungeon Crawlers HD
About
Dungeon Crawlers is a game designed to explore the fun and funny concept of what "Ghostbusters" might've looked like if it were set in a dungeon. It's a turn-based strategy game that is easily accessible. Don't expect to dive too deep into statistics and weapons types here. The interface is highly streamlined. This game is all about launching and playing, but still being demanding and challenging to even the most seasoned of turn-based vets.
Key Features:
Key Features:
- Fun, streamlined, turn-based gameplay
- Hilarious story, it will keep you interested throughout!
- Incredible visuals for a game of this scope
- 6-8 Hours of core gameplay, and several hours of additional gameplay constantly added in the form of challenge maps.
System requirements for Linux
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Core 2 Duo
- Memory: 2048 MB RAM
- Graphics: ATI Radeon, nVidia GTX
- DirectX: Version 10
- Storage: 500 MB available space
Recommended:
- OS: Windows 7+
- Processor: Core i5+
- Memory: 8192 MB RAM
- Graphics: ATI Radeon, nVidia GTX
- Storage: 500 MB available space
System requirements for macOS
Minimum:
- OS: 10.9
- Processor: Core 2 Duo
- Memory: 2048 MB RAM
- Graphics: Any Mac Graphics Card
- Storage: 500 MB available space
Recommended:
- OS: 10.10
- Processor: Core i5+
- Memory: 8192 MB RAM
- Graphics: 2012 Macbook's and Up
- Storage: 500 MB available space
Dungeon Crawlers HD reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I bought the Game because it is listed as VR compatible. To put it briefly: So ingeniously a well-done VR support would be comfortable in this Game and in tabletop games as a whole, so bad is the Implementation presented here from my Point of view.
-The In-game menus and Dialog Boxes move with every Head Movement and are virtually unread at all.
-The short "Monster idea" before Fights is even upside down (!!!).
-Another major Criticism is that the Game constantly moves the Camera from character to Character by Itself, which in my View would be superfluous with a VR tabletop game and leads to Malaise with me.
-Although Headtracking works, the Back and Forth-at least with me-is not recognized.
-Steam refers to the Release Notes when the Game starts. So I thought to myself, find yourself here possibly Remedy this. However, I couldn't find release notes anywhere.
From my Point of view, the Game does not deserve the Label VR-compatible zZ. But maybe I also looked over something that you should have hired ...
Translated by
Microsoft from French
Microsoft from French
From the monster gate-basic treasure.
Again, if the ' neutral ' evaluation existed, I might have given it, but there sorry, impossible to recommend this game... + nice graphics, even if simple + you can save when you want, even during combat-almost no interactivity with the décor-repetitive music-no random gene, so no replayability-linear and dirigiste scenario, no choice possible-once reached Chapter 3, often only one tactic works, so it's die & retry until you find the only tactic that works, the one to which the dev have thought and want you to find-the rhythm is really very slow, which makes the game painful and laborious (especially cumulated with the die & retry + the point below)-the biggest problem: the rotten ergonomics causing many fateful misclic: Grr: no rebind, one would like to move from one weapon to another with the mouse wheel but it is not possible; or change your character with this dial or a quick touch, but it's not possible; We would like to turn the map with the mouse (because the hitboxes on the ground are rotten) but it is not possible; We would like to choose another character by clicking on it, but we find ourselves casting a spell of care; After clicking on a target to see his Carac, we want to resume our character by click on it but we find ourselves to launch an attack of zone; Etc... It's really the most annoying and frustrating in the game...
For fans of P-M-T only, the others will ragequiter before the end of the first chapter... pity, it could have been nice...