Super Galaxy Squadron EX Turbo reviews

Translated by
Microsoft from French
Super Galaxy Squadron ex (SGSE) is a shoot them up that offers to go annihilate an army of robots (I confess, I have zapped the story). The whole thing is in vertical scrolling, there are several difficulty modes and an endless mode. The game is meant in the vein Danmaku (rain of dumplings if Google Trad has worked well). Understand that there will be lots of projectiles to avoid and to do scoring. One of the peculiarities of SGSE is not to offer continuous or credit, but a fairly simple backup system: the arrival to the boss triggers an automatic backup just like the beginning of each level. Between the two, death ends with a return to the beginning of the level (from there to say that it is to lengthen the lifespan...). There is a pretty impressive selection of vessels (about a dozen) with their peculiarities. The gameplay is to avoid the meatballs and kill the enemies in front. Nothing original except that there is a life gauge and a hyper that must be filled to trigger the secondary fire (different depending on the ship chosen). Enemies give life fairly regularly and sometimes drop small bonuses to increase primary and secondary shooting. The maximum is five increases for each. The rest is transformed into points and the fact of being touched lowers the gauge of life (at one time, it is necessary to justify its existence), causes the loss of one or more bonuses that will have to be recovered (allow a little time before picking them up). The graphics are pretty nice except that the artistic direction is ultra generic with levels that are, for the most part, static and irrelevant. The "bestiary" is very limited in addition to being particularly little inspired even the bosses (little noticeable and reused on 6 levels). Visibility is sometimes problematic. This may come from me, but I found that the color palette of the dumplings was often very close to that of the vessels. The end boss posed a lot of problems to me, but I would rather put that on the account of my total lack of talent for the genre. The lifespan is always relative and even more for the shmup: 1H to finish the maximum arcade mode. 100X plus if you hang and want to beat records in the toughest modes. In summary, it is a nice game that does not come to the ankle of the tenor of the genre released on PC. The fault of an uninteresting progression, static decorations and a generic artisitic direction coupled with a bestiary not quite striking. The profusion of ships is really its only originality and is not enough, from my point of view. I recommend because I was not bored and if the neutral evaluation had existed, I would have put it in this category.
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