Average Playtime: 3 hours

Super Galaxy Squadron EX Turbo

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About

2438. Eleven years after the First Ceti War. The United Interstellar Federation and a secluded alien race from Tau Ceti are locked in a tense stalemate. Seventeen of the best pilots in the Federation have been recruited to single handedly win the inevitable second war.

Super Galaxy Squadron EX Turbo is an expansion/remaster/one-step-from-a-sequel to 2015's Super Galaxy Squadron, and takes the original game's frantic action and modern accessibility to vastly greater heights. New and returning features include:

  • Seventeen ships with unique stats and weapons to suit a variety of playstyles
  • Six stages of classic shmup action (and savage bosses) in Arcade Mode
  • An infinite onslaught to satisfy your scoring itch in Endless Mode
  • The supreme timed challenge of Boss Rush Mode
  • A range of difficulty options, from calm and newbie-friendly to basically impossible
  • Fully voiced cutscenes for the two people looking for a good story
  • New mechanics like Overdrive & Focus that help you kill more things and get more points
  • A (nearly) complete graphical overhaul
  • Still a whole lot of explosions (like you were ever worried)

Feeling nostalgic, or just want to see what's changed? Super Galaxy Squadron EX Turbo includes the original Super Galaxy Squadron, so load up your smaller, slightly less pretty ship for a trip down (two year old) memory lane. Or don't. It's up to you.
Platforms
Release date
Developer
Synset
,
Synset Games
Publisher
New Blood Interactive
Age rating
Not rated
Website
http://psychestudiosgames.com/supergalaxysquadron/

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, 7, 8 or 10
  • Processor: 1.2GHz processor
  • Memory: 512 MB RAM
  • Graphics: DX 9 compatible graphics card with at least 128MB of video memory
  • DirectX: Version 9.0c
  • Storage: 150 MB available space
  • Sound Card: Want One
Recommended:
  • OS: Windows XP, Vista, 7, 8 or 10
  • Processor: 1.5GHz processor
  • Memory: 1 GB RAM
  • Graphics: DX 9 compatible graphics card with at least 256MB of video memory
  • DirectX: Version 9.0c
  • Storage: 150 MB available space
  • Sound Card: Have One
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Last Modified: Sep 17, 2019

Where to buy

itch.io
Steam

Top contributors

Sinkler

2 edits
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iBarin

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Самый сложный додж в моей жизни
Jul 24, 2019
Тиджой
Super Galaxy Squadron EX Turbo : Présentation et impressions
Mar 3, 2017
Akwartz
Super Galaxy Squadron EX Turbo - Arcade Normal All Clear
Feb 20, 2018
ReikoSTG
Super Galaxy Squadron EX TURBO -Stage 1-
Dec 8, 2016
Rayge
Super Galaxy Squadron EX TURBO - TEAL TEARS SHIT UP!
Mar 10, 2017
Tealgamemaster
Super Galaxy Squadron Ex Boss Final
Apr 25, 2016
Bruaynor
View all videos
446 items
6.67%
Exemplary
Achieve Rank A or above in Endless Mode
20.00%
Ferrous Bueller
Get the Max Bonus against Iron Helix
20.00%
Tectonic
Get the Max Bonus against Great Rift
20.00%
Super Galaxy Veteran
Beat Arcade Mode
20.00%
Heaven Piercing
Beat Arcade Mode with a total score of 30 million or above
view all achievements
13 items

Super Galaxy Squadron EX Turbo reviews and comments

Translated by
Microsoft from French
Super Galaxy Squadron ex (SGSE) is a shoot them up that offers to go annihilate an army of robots (I confess, I have zapped the story). The whole thing is in vertical scrolling, there are several difficulty modes and an endless mode. The game is meant in the vein Danmaku (rain of dumplings if Google Trad has worked well). Understand that there will be lots of projectiles to avoid and to do scoring. One of the peculiarities of SGSE is not to offer continuous or credit, but a fairly simple backup system: the arrival to the boss triggers an automatic backup just like the beginning of each level. Between the two, death ends with a return to the beginning of the level (from there to say that it is to lengthen the lifespan...). There is a pretty impressive selection of vessels (about a dozen) with their peculiarities. The gameplay is to avoid the meatballs and kill the enemies in front. Nothing original except that there is a life gauge and a hyper that must be filled to trigger the secondary fire (different depending on the ship chosen). Enemies give life fairly regularly and sometimes drop small bonuses to increase primary and secondary shooting. The maximum is five increases for each. The rest is transformed into points and the fact of being touched lowers the gauge of life (at one time, it is necessary to justify its existence), causes the loss of one or more bonuses that will have to be recovered (allow a little time before picking them up). The graphics are pretty nice except that the artistic direction is ultra generic with levels that are, for the most part, static and irrelevant. The "bestiary" is very limited in addition to being particularly little inspired even the bosses (little noticeable and reused on 6 levels). Visibility is sometimes problematic. This may come from me, but I found that the color palette of the dumplings was often very close to that of the vessels. The end boss posed a lot of problems to me, but I would rather put that on the account of my total lack of talent for the genre. The lifespan is always relative and even more for the shmup: 1H to finish the maximum arcade mode. 100X plus if you hang and want to beat records in the toughest modes. In summary, it is a nice game that does not come to the ankle of the tenor of the genre released on PC. The fault of an uninteresting progression, static decorations and a generic artisitic direction coupled with a bestiary not quite striking. The profusion of ships is really its only originality and is not enough, from my point of view. I recommend because I was not bored and if the neutral evaluation had existed, I would have put it in this category.
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