Super Meat Boy 3D

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Super Meat Boy 3D is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux – IN 3D

Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old trash sacrificing his own well-being to save his damsel in distress – IN 3D! 

Super Meat Boy 3D brings the old school difficulty of classic retro titles we all know and love and streamlines them down to the essential no bull straight forward twitch reflex platforming. Ramping up in difficulty from hard to soul crushing Meat Boy will brave lush (but also on fire) forests, vast dumps filled with the waste of mankind, and high-tech forges producing the very traps that will inevitably kill Meat Boy over and over and over - IN 3D! 

And if a bunch of levels weren't enough, we also have epic boss fights and tons of unlockable secrets – IN 3D! 

 

  • Tough-as-nails precision platforming action
  • Brutal, but fair levels designed to break you.
  • Boss. Fights.
  • Dark World levels so tough, you'll scream in the rain at a bus stop.
  • A soundtrack that was once described by a Guitar Center employee as “hey, either buy the guitars or get out. We’re seriously going to call the cops!”
  • 3D!

 

Platforms
Developer
Team Meat
,
Sluggerfly
Publisher
Headup Games
Age rating
Not rated

System requirements for PC

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Last Modified: Apr 7, 2026

Where to buy

GOG

Super Meat Boy 3D reviews and comments

I don't know why it took 16 years and mobile sequels to finally bring meat to three dimensions, of course many flat games stumble when transferring their concept to a more mass-market "volumetric" wrapper, but Super Meat Boy 3D is simply an excellent platformer in its own right, regardless of the franchise it belongs to. Sure, the essence of the original game with its sensitivity cranked up to 1000 when running is a bit lost, but the movement of this game are very, very engaging, so it was able to hook even a gamer as far from "hardcore" as I am.
In fact, the game is much more casual than it might seem. You have 15 levels of one world open at once, which you can complete in any order you like. Many of them can be completed on the first try, literally in 20 seconds. The 3D, in principle, provides many more safe points in space, especially when running and sliding down walls, and sometimes the game allows you to cling to even seemingly decorative surfaces; often, the game constructs a "dopamine trap" by placing one nearby, optional wall to touch, which makes you feel like "wow, I'm so cool, I jumped halfway through the level." But the "dark world" levels, which open after reaching a certain A+ rank, can also satisfy those who came for the "ass-breaking" hardcore. They significantly change the geometry of the standard levels, Adding to the very "tedious" levels with climbing high surfaces with lasers saws or flying enemies even more obstacles, forcing you to really try your hand at pixel perfection. The only downsides to the gameplay include a lack of markers on the "flying" platforms, making it difficult to immediately figure out where to jump in some levels, poor implementation of jumps through boost "bubbles," and the game's bosses, which take literally a minute to complete without leaving any memorable moments. And the final worlds aren't as colorful as the initial ones, which drains some of the brain's dopamine.
The game barely gets boring (I lasted 10 hours): it's simply amusing to watch to the new scars on MB every new run, to watch ourselves being sawed or or acided by chenimcal buble, every unsuccessful run leaves a new bloody streak. Besides the speedruns, there are also collectibles (bandages and glitches) in each section, which is even too much..
🦀I just can't forgive the game for grindwalling Headcrab to 75 bandages! It's just a mockery, thankfully there are free save editors in our world; and I had to hack the game and manually open it; I now understand why the developers did it: Each character (for example, there's a crumbling zombie from Ben & ED and a demon from a previous game by new developers) has its own stats and radically changes the gameplay. While secret characters like Gluko Man make the game literally impossible to complete and serve more as a fun addition, Half-Life's Headcrab can't run at all, but it can jump incredibly long, which, as you can imagine, makes you feel like a cheater half the time and a loser the other half.
The music btw was also a pleasant surprise; it's a pumping rock background, but it's so uplifting at first that it contrasts greatly with the overall absurdity of what's happening on screen.. It reminded me of Damian's tracks for Serious Sam 4. And the meat man himself is so cute now - seriously, he could have become a mascot for some console, seriously, what did the creators do with this brand, why do they make these cutscenes that parody Mario, the Meat Boy brand deserves much more hype, and the 3D version took a step in the right direction, give the creators more budget for the sequel, because SMB still lacks original visuals.

😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550/
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