Super Pico Wars Z
About
A basic turn based tactics game prototype made in Pico-8.
This game is incomplete and should be treated as such. Leave bugs and suggestions in the Community forum!
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Controls:
Arrow keys = move cursor / menu selectors
C = Confirm/Accept
X = Cancel
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Extra Notes:
- X while no units are selected on your turn brings up a menu that lets you manually restart the game (named in notes/roadmap as "The Cancel Menu")
- "Defend" halves the damage taken to shields, but only functions when there are shields remaining.
- Damage exceeding the shield value is discarded when there is shield hp remaining.
- Shields recharge by 1/turn when not damaged. (The grid isn't large enough to take advantage of this right now, though.)
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Do you like this project? Consider dropping me a tip! Open-source prototypes in Pico-8 don't support themselves, after all.
Hit up my Ko-Fi here: https://ko-fi.com/dragonfoxing