Super Smash Classic
About
Imagine if the first iteration of the Super Smash Brothers had come for the SNES instead of the Nintendo 64. with this fan made project we try to bring that fantasy to reality.
Game ModesThe game supports 1-2 players and its best experienced by using any kind of controller, but keyboard support (even though not recommended) is there.
On the single player (vs AI) you will be able to set different difficulties for the AI. To do this simply navigate your way to the grey panel (where the AI portrait would appear) and click on the difficulty field, then select your desired difficulty from the drop down menu and you are done
You will be able to map your actions to different buttons in your controller/keyboard, but triggers aren't supported at the moment, only buttons.
To get to the controller setup screen. Go from the title screen to settings, and from there press down until the "Key Binds" button is highlighted. Press it and you will be able to set up your custom controllers
Credits- Manuel Govea
- Character controls
- Menus
- Damage counter UI
- AI Controller
- Main Menu music
- Dynamic level instantiation
- Patrick Dorton
- First iteration for character AI
- Samus Custom controller (Charge Mechanic)
- Animation tree logic
- Jeremy Libby
- Level AI
- Hoop Camera
- Camera Logic
Development Website: https://smashbrosclassic.wordpress.com/