Supercity

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About

SuperCity was originally a prototype developed in Unity and C# in 1 week by a team of 2 programmers, 3 artists, and 1 sound engineer. This prototype was taken further in mini-production and worked on for another 4 weeks.

The team included myself, Eloise Carr, Calliope Ryder (@callioperyder), Ben Walden, Jacob Copper, and Chris Hodgson.

The gameplay consists of managing callouts to different types of problems the city’s citizens may face. Problems are split into 4 different categories, and the player has 2 contractors in each category that they may send to jobs. Players must respond to jobs before they turn red, as citizens will get angry and the city’s happiness will go down.

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craigduthie
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Not rated

System requirements for PC

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Last Modified: Sep 27, 2019

Where to buy

itch.io