Surveillance State (Hunter)
About
Game made by me!
hunterahlquist.com
twitter.com/Hunter_Ahlquist
It is never said in game, but you can press the 'shift' key to run. I'll include a tutorial in the future post-jam update.
CHANGE LOG v1.1:
* Fixed a game breaking bug that got the enemy stuck due to a patrol area being JUST outside of a walkable area.
* Added more boxes to hide behind.
* Various other quality of life improvements.
(this isn't the post-jam update btw)
QUICK NOTE BEFORE PLAYING (for v1.0): I misplaced the instruction to pickup rocks and displayed it too early to make sense. To throw your rock and get it out of your hands you must 'right-click' with your mouse.
Not quite happy with the amount of polish, didn't have much time to do that. Might do a post jam update, this would include:
- Redesign of assets (all to make it more Cyberpunk)
- Upgraded SAM model and more varied assets
- Improved lighting
- Additional sounds.
- Improved animations
- Animated endings (maybe some voice acting)
- Longer level (or even more than one)
- Better enemy AI
- More enemy types
- And probably more that I'm not thinking of at the moment
However, my main project Fractured Mind is more important at the moment.