The Moon Sliver
About
*The Music Machine--the follow up to The Moon Sliver--can be purchased here*
The Moon Sliver is a short narrative-focused non-linear exploration game, with elements of horror. It features a unique narrative mechanic that blurs the line between story and exploration, where interacting with objects and even simply moving around will reveal fragments of narration. As you piece these fragments together, a story of guilt, loneliness, and faith begins to take shape. And it becomes increasingly obvious that something is hunting you...
The Moon Sliver is best thought of as an experiment in exploration-focused storytelling, blurring the line between novelette and game. It seeks to tell a deceptively complex, poetic story in a literary fashion, through an interactive medium. It rewards players who ask questions and actively seek to figure things out for themselves.
Explore the island, keep your flashlight charged, wait for night to fall. Discover answers.
This is not a Unity Asset Store collection. Modeling, music, environments, and programming were done from scratch. Textures were based off of stock photos. Sound effects were manufactured from creative commons samples.
The original soundtrack for The Moon Sliver can be downloaded at https://davidszymanski.bandcamp.com/. Or, the extended soundtrack (featuring music not included in the original game) can be downloaded as DLC
The Moon Sliver is a short narrative-focused non-linear exploration game, with elements of horror. It features a unique narrative mechanic that blurs the line between story and exploration, where interacting with objects and even simply moving around will reveal fragments of narration. As you piece these fragments together, a story of guilt, loneliness, and faith begins to take shape. And it becomes increasingly obvious that something is hunting you...
The Moon Sliver is best thought of as an experiment in exploration-focused storytelling, blurring the line between novelette and game. It seeks to tell a deceptively complex, poetic story in a literary fashion, through an interactive medium. It rewards players who ask questions and actively seek to figure things out for themselves.
Explore the island, keep your flashlight charged, wait for night to fall. Discover answers.
This is not a Unity Asset Store collection. Modeling, music, environments, and programming were done from scratch. Textures were based off of stock photos. Sound effects were manufactured from creative commons samples.
The original soundtrack for The Moon Sliver can be downloaded at https://davidszymanski.bandcamp.com/. Or, the extended soundtrack (featuring music not included in the original game) can be downloaded as DLC
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Intel i3
- Graphics: AMD 6870 or equivalent
- DirectX: Version 9.0
- Additional Notes: The Moon Sliver will likely run on machines that do not meet these specs, if they are able to run other Unity Engine games.
System requirements for macOS
The Moon Sliver reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
In this Game, it is important to know what you are getting into. Anyone expecting a long Story and tricky Puzzles and Puzzles won't be able to do much with this Game. But If you get involved in this half-hour experiment, you will be told an interesting Story in an unusual way.
In short: Interesting Experiment, small Price, but probably nothing for People who need action.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Game is short but interesting.
Unlike other Horror Games of this Small Caliber, there is no attempt to pump up the Horror Factor through Jumpscares. Even so, at some point you feel uncomfortable on the Island, like being watched from a certain Point on.
And then comes the End, which brings with it a Twist.
Overall a good Story, but for the Price a far too short Experience. On offer, however, recommended.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I have to say in all honesty, the first 10 Minutes were so ... Okay, cool atmosphere, then after half an hour it was a "boooah what do I have to do now? ..." Until I then use the Code puzzle And the ... Say bright Buildings have found ... From then on it was interesting again ... And the last 15-20 minutes were exclusively Goosebumps ... Absolutely awesome Game, at least when you play it the first time ... I haven't got the Second time! ;)
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Moon Sliver Is getting into the Gears very slowly. The Island where the entire Plot takes place is almost a little too monotonous to motivate the Player to Explore throughout. It is also easy to overlook the next Step to advance the Story, so the Game time is unnecessarily extended. Discovering as a Destination is all well and good, but partly the endless Hikes are nerve-wracking-but not in the positive Way you'd expect yourself to be at a psycho horror Game.
In the second Half, though, the Game lives up properly. The Music gets darker, more engaging. What was possible to Change the Atmosphere was fully exploited. The Mood is sombre and eventually finds the Threat promised by the "Horror" day. The History, which you have to search together in small Scraps all over the Island, becomes really dense and exciting at the End.
I've been wrestling with myself for a really long Time as to which direction my Assessment should go.
Maybe it's because I was the very first Game to play in the Dear Esther Category, and I can't really impress myself much now.
However, The Moon Sliver Has a very own Feel To Playing for itself. Hardly Any action, but a lot of Excitement, if you take your Time and stick with it until the End. I therefore make a Recommendation, with the Restriction that patience is needed For starters, and that we should not expect a DE graphic. Being Unbiased is the Motto. :)