Sussy Dungeons
About
A short game demo made for my computer science A-level coursework in 2021. It is supposed to be a turn-based dungeon crawler with procedural generation and perma-death since i hadn't really seen that combination much before, after making this game I figured out why.
It is by no means any good, and was originally never going to be seen outside of my friend circles, but a friend told me I should put it on here to help build a portfolio. It is my second ever game and my first time using Unity.
All of the music and sound effects aren't mine, obviously, but I figured I should mention it in some way. The music and sfx is taken from the likes of FNAF Security Breach, OneShot, OMORI and Sonic the Hedgehog. I also don't own Among Us lol and the font that's used for almost everything in the game is found here: https://managore.itch.io/m6x11
Back then I didn't think to explain how to play the game while in-game so I'll have to put the controls here:
Move: Arrow keys/WASD
Interact/confirm dialogue: Z
Menu: Escape
During a battle or if dialogue has a response the user must input, they're buttons that you have to click on.
I'll release the source code at some point in the future, alongside a mac and linux version of the game.
That's all there really is to say about this game, there's 20 levels in the dungeon and at the end you'll fight a boss though the difficulty curve in this game is so stupid I doubt anyone will be bothered to reach that point, especially if dying means you have to start from the beginning.