Sword of the Stars: Complete Collection reviews

Translated by
Microsoft from Deutsch
At The ANfang have me a par very good, and some Good aspects of the game also thrilled to play it. However, on long inspection, the very, very bad Apsects outweigh the very, very bad Apsects. A short Overblacter about the most interesting: pro:-Nette optics despite the age-Good Balance between Tactical And Strategic kamp-Interesting Ship Design, and balancing between weapons contra:-Random Techtree. Man can end effectively with not a single endgame weapons technology, or even completely without armoring, which is extremely bad. -Badly dissolved detailed control. (For example, it is very fiddddy and hardly explains how to repair individual ships). -KI-teams focus largely on the SPiel Teams, hardly any conflicts against each other-AI Focused on attacking planet, sleepwalking when masses of Defense Stations and Ships are there-> Practically no way to prevent the Planets massively Bombed, causing massive Financial Slumps and a loss of production.
Translated by
Microsoft from French
I've been playing at SOTS since its release, I think it's one of the best 4X I've ever played. This is primarily a game of ships, the whole game is built around the battles that your fleets will lead throughout the Galaxy. The management side is simple and very automated, no buildings for example, but at the same time we still have a lot of ways to influence the economy. This makes it possible to focus on the fights and not to make a quite rage when one of its colonies is lost. The Diplo side is CASI non-existent, we can speak ally, do some common actions, in multi it is a little more pushed but again, the goal is to play the fights. To be able to fight interesting ships, the game works by round, you set the duration of rounds, for example 3 or 4 min. Then your fleet takes a stand face or next to enemy fleets, then it's gone for a big real-time battle:) You can completely handle the fight (up to each shoot of each cannon on each vessel) or leave it almost completely in automatic. In general I do a mixed, Managing General targeting, main moves, reinforcements and strategic tackings. So let's come to the ships. You have to make them on your planetes, but before you have to design them from the technologies you discover. Interesting point, the tech tree is random with different probas per breed for each techno. So your ships will rarely be the same from one party to the other. To design a ship is simple, you choose a front (its firepower or specialization), a medium, its main mission and an engine. Then you choose which cannons you will put on the proposed pitches. That makes there is more to build, then create your fleets and finally send them sweep your opponents or not:p a very good game so, infinitely better than his little brother (the 2) who is a real missed. Now it's a bit dated and the graphics are a bit veillot. Good game
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