Average Playtime: 1 hour

Sword of the Stars: Complete Collection

Add to
My games
310
Add to
Wishlist 1
Save to
Collection

Click to rate

Exceptional
1
3
Meh
4
Skip
4

About

Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard.
It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light. But tragedy strikes, as Earth is ravaged by an alien force. The dawning of a new era was stymied by a grim, new reality...
Sword of the Stars:
  • 4 distinct races - Human, Hiver, Tarkas and Liir
  • A powerful state of the art engine delivers breathtaking graphics and robust game play
  • Each race has a unique mode of transport between star systems, creating very different styles of play
  • Over 150 distinct technologies to research on a dynamic tech tree
  • Over 40 weapons from six different weapon classes
  • Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought
  • Up to 8 players can play against the AI and one another over LAN or online
  • Choose from a variety of scenario campaigns to play alone or with friends
Born of Blood:
  • Play as the merciless Zuul Slavers with over 90 brand-new ship sections and their unique drive system – the Tunnel Drive
  • Over 25 additional technologies
  • 15 more weapons you can add to your ship designs
  • New ship sections for the original four races, including: War, Projector, Boarding, and a new type of defense satellite – the Torpedo Defense Platform
  • 4 additional galactic encounters, a new grand menace, plus 3 unique scenarios and 6 original maps
  • New game features, including Slavery, Trade Routes, and Diplomatic Communications
A Murder of Crows:
  • A New Sixth race – The Morrigi
  • New Ship Sections - Over a dozen new ship sections
  • Unique ‘Grav Flock’ Drive System for Morrigi
  • 15 new weapons
  • 27 new technologies and the new Xeno-Cultural and Drones tech tree
  • Drone carrying ships in all three size classes
  • Construction ships, a variety of orbital stations, spy ships, police cutters, and more
  • A whole new set of GUI enhancements and additions
Argos Naval Yard:
  • 19 new technologies
  • Over 75 new ship section to build
  • 10 new weapons / 3 New Scenarios
  • Single Player / Multi-player with co-op scenario maps
Platforms
Metascore
75
Release date
Developer
Kerberos Productions
,
Kerberos Productions Inc.
Publisher
Paradox Interactive
Age rating
10+ Everyone 10+
Website
http://www.swordofthestars.com/

System requirements for PC

  • Operating System: Microsoft® Windows® 2000/XP/Vista
  • Processor: 1.5 Ghz Intel® Pentium® or equivalent
  • Memory: 1 GB RAM (2 GB for Vista)
  • Hard Disk Space: 3 GB Available
  • Video Card: DirectX® 9 compliant video card with 128MB RAM
  • Sound Card: DirectX® 8.1 or better compatible
  • DirectX® Version: DirectX® 9c
  • Internet Connection: at least 56k modem
  • Multiplayer Requirement: Gamespy key (provided by publisher)
Read more...
Edit the game info
Last Modified: Sep 17, 2019

Where to buy

GOG
Steam

Top contributors

Sinkler

1 edit
44

iBarin

1 edit
54
Sword of the Stars II: Lords of Winter - Cinematic Opening Trailer (PC)
Aug 22, 2011
GameSpot
Sword of the Stars Complete Collection Teaser Trailer
May 6, 2010
Paradox Inte...
Sword of the stars - A murder of crows - Big battle
Feb 7, 2009
Edraii Karziko
Sword of the Stars: Ultimate Collection
Apr 21, 2009
SteamLog
Sword of the Stars - Grand Menace - Locust Hiveworld
Jul 18, 2009
Thiima
Sword of the Stars: Complete Collection
Jan 21, 2011
Attila16
View all videos
114,971 items

Sword of the Stars: Complete Collection reviews and comments

Translated by
Microsoft from Deutsch
At The ANfang have me a par very good, and some Good aspects of the game also thrilled to play it. However, on long inspection, the very, very bad Apsects outweigh the very, very bad Apsects. A short Overblacter about the most interesting: pro:-Nette optics despite the age-Good Balance between Tactical And Strategic kamp-Interesting Ship Design, and balancing between weapons contra:-Random Techtree. Man can end effectively with not a single endgame weapons technology, or even completely without armoring, which is extremely bad. -Badly dissolved detailed control. (For example, it is very fiddddy and hardly explains how to repair individual ships). -KI-teams focus largely on the SPiel Teams, hardly any conflicts against each other-AI Focused on attacking planet, sleepwalking when masses of Defense Stations and Ships are there-> Practically no way to prevent the Planets massively Bombed, causing massive Financial Slumps and a loss of production.
Translated by
Microsoft from French
I've been playing at SOTS since its release, I think it's one of the best 4X I've ever played. This is primarily a game of ships, the whole game is built around the battles that your fleets will lead throughout the Galaxy. The management side is simple and very automated, no buildings for example, but at the same time we still have a lot of ways to influence the economy. This makes it possible to focus on the fights and not to make a quite rage when one of its colonies is lost. The Diplo side is CASI non-existent, we can speak ally, do some common actions, in multi it is a little more pushed but again, the goal is to play the fights. To be able to fight interesting ships, the game works by round, you set the duration of rounds, for example 3 or 4 min. Then your fleet takes a stand face or next to enemy fleets, then it's gone for a big real-time battle:) You can completely handle the fight (up to each shoot of each cannon on each vessel) or leave it almost completely in automatic. In general I do a mixed, Managing General targeting, main moves, reinforcements and strategic tackings. So let's come to the ships. You have to make them on your planetes, but before you have to design them from the technologies you discover. Interesting point, the tech tree is random with different probas per breed for each techno. So your ships will rarely be the same from one party to the other. To design a ship is simple, you choose a front (its firepower or specialization), a medium, its main mission and an engine. Then you choose which cannons you will put on the proposed pitches. That makes there is more to build, then create your fleets and finally send them sweep your opponents or not:p a very good game so, infinitely better than his little brother (the 2) who is a real missed. Now it's a bit dated and the graphics are a bit veillot. Good game
Read more...
read more