Synostelia
About
The DEMO of the game can be played on the widget above this page as a WebGL build.
The demo build is rather short, but is enough to give you an idea of the game and story.
SYNOSTELIA is a visual-based narrative driven platformer game that tells the tale of a dying moonlight in a quest to relive a twins' memory and find out how they returned the moon's light back to him. The visuals and story are inspired by games like GRIS, RIME & Limbo.
The game is planned to have FIVE levels which all are meant to introduce a different mechanic and expand the range of the levels.
- The Mushroom Cliffs
- The Decaying Core
- The Forbidden Cove
- The Sunken Fountain
- The Golden Hill
Story, Art & Programming - halconix
Music & Sounds - Eric Matyas | www.soundimage.org
This project is created as part of the "I can't write but want to tell a story" jam by Charlmes. The game is currently in development and has finished the first level of the game so far, please stay tuned if you want to know more about the project!
DISCLAIMER:
The game is made within the span of 10 days. I am an artist and a beginner in programming so I decided to mostly focus on the assets that the game will make use of. The game might have inefficient programming, problems with physics or simply just bugs for the sole reason that I am learning, if you find some - please consider reporting them to me and I will get them fixed in the next demo!