Tactical Genius Online reviews

Translated by
Microsoft from Russian
Early Access Review After A few games appeared obsession-it all depends on the first moves guessed you or not. Enough at the beginning of the party to resemble a little wrong-then it does not fix any tactic. Where to take interest, if the situation can realistically be predicted, albeit roughly? Unfortunately not tightened though The idea is interesting. But in the same card games there is a certain rank, there is a chance to get out of the unpleasant situation, there is eventually suspense. Here the whole battle develops slowly and the loss of the 1st unit is practically is irreparable. Let's Go the wrong way (did not foresee the course of the enemy) all this too an irreparable loss. What's interesting is to have similar opinions on this topic. So on the one hand it is worth to try, on the other it is still just crude. There are no many usual sots elements and the balance of limps is already as a year...
Translated by
Microsoft from Russian
Early Access Review I have long spoken on the channel Haletsky that the game needs a mobile platform and that it is necessary to do it before it is too late. Unfortunately, I was told that there were already planned a lot of other plans. Now we see that the PC is unable to compete with other strategies, so there are very few players in the game. As a programmer, I understand developers: switching to another platform is sometimes tantamount to writing almost all the code anew (But is it Unity? Or do I not understand something?), but as a player, admit that, unfortunately, it is a failure. Now that the impressive part of the potential audience has already tried the game, even global changes are unlikely to break the trend. By the Way, in my opinion, it is possible to add temporary modifiers to the territory, it should increase the dynamics, and with the initiative's house there is an urgent need to do something. Like a chip, but some strange: at certain points from her much depends. I liked the game, but, I'm afraid, my positive assessment, alas, will not help. At the time of the release of the game needed new users, and also this error with the distribution model... It certainly has been fixed, but the moment has been missed. By the Way, the problem with poor visibility of the hills was not corrected. It is Possible to induce and look, that it for geks in the description, but in fact in Civilization somehow have made so that hills were visible. For What reason here it has not turned out-it is unclear. Rather, it is clear that because of the angle of view, but it was possible to think of something.
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