Average Playtime: 1 hour

Tactical Genius Online

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1. What is “Tactical Genius Online”?

Tactical Genius is a turn-based strategy game with the focus on multiplayer and a system of simultaneous orders with an emphasis on the tactical component. There is also an integrated with multiplayer ability to play against the computer opponent.

2. What is a “System of simultaneous orders”?

Players simultaneously give orders to their units, capitals and forts. When all the players finish giving orders, units start to move by turns: by way of initiative, which depends on the unit type and its health. All players know at the stage of giving orders which unit will move first in this turn and take this into account in their plans. The greater initiative allows moving first.

3. How does it make the game special?

  • It doesn’t matter who clicks the fastest, the movement begins only when everyone has finished giving orders. We don’t spoil turn-based strategy by comparing the speed of mouse clicking!
  • Don’t assume anything as an accomplished fact, but anticipate the moves of your enemies and mislead them. This interesting feature of the game will make you take a fresh look at the gameplay.
  • Here you can play a dynamic game, in which you don't have to wait for your turn alternately with your opponent (we all know those types of games and they can be tiresome).

4. What is the aim of the game?

  • Fight for the key points on a randomly generated map in mods 1x1, 2x2, FFA4 and "Player vs AI".
  • More key points = more units.
  • Don’t surrender your capital and try to capture the enemy’s capital.
  • Every unit has 3 simple skills and a fourth special skill, which is given only on level 5. You can get and improve skills as you gain experience in battles.
  • This gives you the opportunity to experiment with a variety of strategies, combinations of units, and their skills.
  • Choose what kind of units you will assemble and in which order. The current version of the game features six unit types: Warrior, Archer, Pyromancer, Vampire, Necromancer and Assassin. You will have to make a decision as to which unit will start the game, which will come next, and come up with your favorite combinations. For instance: a Warrior, three Vampire, and a Pyromancer. Or do you want to try to create the army consisting of invisible assassins? Or maybe you want to suppress enemies by using their own fallen warriors, focusing on necromancers hiding behind the archers?

You can play the game for free, earning gold to buy new units. Three basic units will be available at the beginning of the game, the other ones need to be bought for gold. Gold can be bought for real money, if desired.
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
  • Processor: Dual Core CPU 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card with 512MB memory. Can be played on integrated HD 3000 graphics (and better) with lowest quality. Can be played in windowed mode.
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: Stable internet connection to the game servers required. 1280х720 minimum supported resolution.
  • OS: Windows 7, Windows 8
  • Processor: Dual Core CPU 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card with 1GB memory. Tested on GeForce GT630 GDDR5-1GB 128bit (average quality). For high quality recommended to use GTX 950 or better.
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: Stable internet connection to the game servers required
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Last Modified: Sep 17, 2019

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Tactical Genius Online reviews and comments

Translated by
Microsoft from Russian
Early Access Review After A few games appeared obsession-it all depends on the first moves guessed you or not. Enough at the beginning of the party to resemble a little wrong-then it does not fix any tactic. Where to take interest, if the situation can realistically be predicted, albeit roughly? Unfortunately not tightened though The idea is interesting. But in the same card games there is a certain rank, there is a chance to get out of the unpleasant situation, there is eventually suspense. Here the whole battle develops slowly and the loss of the 1st unit is practically is irreparable. Let's Go the wrong way (did not foresee the course of the enemy) all this too an irreparable loss. What's interesting is to have similar opinions on this topic. So on the one hand it is worth to try, on the other it is still just crude. There are no many usual sots elements and the balance of limps is already as a year...
Translated by
Microsoft from Russian
Early Access Review I have long spoken on the channel Haletsky that the game needs a mobile platform and that it is necessary to do it before it is too late. Unfortunately, I was told that there were already planned a lot of other plans. Now we see that the PC is unable to compete with other strategies, so there are very few players in the game. As a programmer, I understand developers: switching to another platform is sometimes tantamount to writing almost all the code anew (But is it Unity? Or do I not understand something?), but as a player, admit that, unfortunately, it is a failure. Now that the impressive part of the potential audience has already tried the game, even global changes are unlikely to break the trend. By the Way, in my opinion, it is possible to add temporary modifiers to the territory, it should increase the dynamics, and with the initiative's house there is an urgent need to do something. Like a chip, but some strange: at certain points from her much depends. I liked the game, but, I'm afraid, my positive assessment, alas, will not help. At the time of the release of the game needed new users, and also this error with the distribution model... It certainly has been fixed, but the moment has been missed. By the Way, the problem with poor visibility of the hills was not corrected. It is Possible to induce and look, that it for geks in the description, but in fact in Civilization somehow have made so that hills were visible. For What reason here it has not turned out-it is unclear. Rather, it is clear that because of the angle of view, but it was possible to think of something.
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