Take Your Time (Karam "Karma" Hamadeh)
About
Hello and welcome to my BA submission!
This project was made with the topic of Games as a Form of Therapy and takes inspiration from A Night In The Woods. Please check the documentation attached if your interested in the creation process.
Concept:
The game went through many phases of what I wanted it to be, but as it is now, the concept is a story-based survival sim in which you go through each day doing a daily routine while the story happens through talking with different people and affecting the players environment.
The survival aspect comes in with the sanity and energy bars which are resources that the player needs to manage. Energy is needed to do activities that could raise your sanity or for mandatory tasks so should be saved and spent when there's leftover (unfortunately not functional in launch). However if the sanity bar reaches zero and the player goes to sleep, the game is over.
The story plays similar to a rogue-like in which each day the player can speak to different characters and complete their routine to progress the story and when the day is over start a new day with the advancements of their actions.
How to Play:
- AD to move
- Space to jump
- Backspace to interact
- J for quest log
- ESC to pause